My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider Witch
Zap
Inferno Tower Witch Sparky
Barbarian Barrel
Valkyrie Inferno Tower Wizard Witch Sparky
The Log
Hog Rider Witch Sparky
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Witch Sparky
Fireball
Hog Rider Inferno Tower Wizard Witch Sparky
Poison
Inferno Tower Wizard Witch Sparky
Lightning
Valkyrie Inferno Tower Wizard Witch Sparky
Rocket
Valkyrie Hog Rider Inferno Tower Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Hog Rider Freeze Inferno Tower Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Hog Rider Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Freeze Sparky
Valkyrie
Hog Rider Wizard Witch Sparky
Hog Rider
Fireball Valkyrie Freeze Wizard Witch
Inferno Tower
Wizard
Valkyrie Hog Rider Sparky
Freeze
Hog Rider Fireball
Witch
Valkyrie Hog Rider
Sparky
Fireball Valkyrie Wizard

Defense Synergies 0 10

Fireball
Valkyrie Inferno Tower Freeze
Valkyrie
Fireball Inferno Tower Wizard Freeze Witch Sparky
Hog Rider
Inferno Tower
Fireball Valkyrie
Wizard
Valkyrie Freeze
Freeze
Fireball Valkyrie Wizard Sparky
Witch
Valkyrie
Sparky
Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard Sparky
Inferno Tower Sparky Valkyrie Witch
Inferno Tower Witch Sparky Valkyrie Freeze
Inferno Tower Witch Sparky Valkyrie
Fireball Valkyrie Sparky
Fireball Freeze Valkyrie
Inferno Tower Fireball Wizard Freeze Witch
Fireball Valkyrie Inferno Tower Sparky
Inferno Tower Witch Sparky
Valkyrie Inferno Tower Sparky
Valkyrie Witch Fireball Wizard Freeze
Inferno Tower Fireball Wizard Witch
Inferno Tower Sparky Fireball Valkyrie Wizard Freeze Witch
Fireball Valkyrie Wizard Sparky Freeze Witch
Inferno Tower Sparky
Inferno Tower Fireball Freeze Sparky
Wizard Sparky Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Wizard Witch
Valkyrie Wizard Freeze Witch Fireball
Sparky Inferno Tower
Valkyrie Wizard Fireball Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Witch Sparky
Fireball Valkyrie Wizard
Valkyrie Inferno Tower Witch Sparky
Valkyrie Fireball Inferno Tower Sparky
Inferno Tower Valkyrie Witch Sparky
Fireball Wizard Freeze Witch
Sparky Fireball Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Sparky
Freeze Fireball Valkyrie Inferno Tower Witch Sparky
Inferno Tower Witch Sparky
Valkyrie Inferno Tower Witch Sparky
Fireball Valkyrie
Fireball Valkyrie Inferno Tower Wizard Witch Sparky
Wizard Fireball Valkyrie Witch Sparky
Inferno Tower Witch Sparky Fireball Valkyrie Freeze
Valkyrie Fireball Inferno Tower Wizard Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze Sparky
Fireball
Fireball Sparky
Fireball Valkyrie Freeze Sparky
Fireball Wizard Valkyrie Sparky
Fireball Wizard Freeze Witch
Wizard Witch Sparky
Fireball Wizard Freeze
Fireball Wizard
Fireball Sparky
Fireball Valkyrie Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball Freeze
Fireball Sparky
Fireball Wizard Witch Sparky
Fireball Wizard Sparky
Fireball Freeze Sparky
Sparky
Fireball Wizard Sparky
Fireball Valkyrie Wizard Witch
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Freeze Fireball Valkyrie Wizard Witch Sparky
Witch
Fireball Wizard Witch Sparky
Fireball Wizard Witch Sparky
Fireball Sparky
Fireball Wizard Witch Sparky
Fireball Wizard Freeze Witch
Fireball Sparky
Fireball Wizard Sparky
Fireball Freeze Sparky
Sparky
Fireball Wizard Sparky
Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Valkyrie Wizard Sparky
Fireball Wizard
Fireball Sparky
Sparky
Fireball Freeze Witch Sparky
Fireball Witch
Fireball Freeze Witch Sparky

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