My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Electro Wizard
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Elite Barbarians Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage The Log Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Rage Fire Spirit Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log Electro Wizard
Mini P.E.K.K.A
Fire Spirit Hog Rider Rage The Log Electro Wizard
Hog Rider
Fire Spirit Fireball Rage The Log Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rage
Elite Barbarians Hog Rider Mini P.E.K.K.A Electro Wizard
The Log
Hog Rider Elite Barbarians Fireball Mini P.E.K.K.A
Electro Wizard
Fireball Mini P.E.K.K.A Hog Rider Rage

Defense Synergies 3 8

Fire Spirit
Mini P.E.K.K.A The Log Electro Wizard
Elite Barbarians
Mini P.E.K.K.A The Log
Fireball
The Log Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Fire Spirit Elite Barbarians Fireball
Hog Rider
Rage
The Log
Fireball Mini P.E.K.K.A Fire Spirit Elite Barbarians Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fire Spirit Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Elite Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Electro Wizard
Electro Wizard Fire Spirit Fireball
Fireball The Log Electro Wizard
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Mini P.E.K.K.A Electro Wizard
Electro Wizard Fireball The Log
Fireball Electro Wizard
Mini P.E.K.K.A Fire Spirit Elite Barbarians Fireball The Log Electro Wizard
Fire Spirit Fireball Mini P.E.K.K.A The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Elite Barbarians Fireball Mini P.E.K.K.A The Log Electro Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard
Fire Spirit Fireball Elite Barbarians The Log Electro Wizard
The Log Fire Spirit Fireball Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Fire Spirit Elite Barbarians Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Fire Spirit Fireball Electro Wizard
Mini P.E.K.K.A Elite Barbarians Fireball Electro Wizard
Mini P.E.K.K.A Elite Barbarians
Electro Wizard Elite Barbarians Fireball Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Fireball
Fireball
Elite Barbarians Electro Wizard Fireball Mini P.E.K.K.A The Log
Elite Barbarians Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard
Fireball The Log Electro Wizard
Fireball Fire Spirit
Fire Spirit Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A The Log Electro Wizard
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Fire Spirit Fireball Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard
The Log Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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