My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Bandit Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Bandit Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Bandit Phoenix
Giant Snowball
Hog Rider
Zap
Inferno Tower Dark Prince Bandit
Barbarian Barrel
Inferno Tower Dark Prince Bandit Magic Archer
The Log
Hog Rider Dark Prince Bandit
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Dark Prince Bandit Magic Archer
Fireball
Hog Rider Inferno Tower Bandit Magic Archer
Poison
Inferno Tower Phoenix Magic Archer
Lightning
Inferno Tower Dark Prince Bandit Phoenix Magic Archer
Rocket
Hog Rider Inferno Tower Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Hog Rider Dark Prince Phoenix Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Dark Prince The Log Magic Archer
Hog Rider
Fireball The Log Dark Prince Bandit Magic Archer
Inferno Tower
Dark Prince
Fireball Hog Rider Bandit Magic Archer
The Log
Hog Rider Fireball Bandit Magic Archer
Bandit
Hog Rider Dark Prince The Log Magic Archer
Phoenix
Magic Archer
Fireball Hog Rider Dark Prince The Log Bandit

Defense Synergies 2 11

Fireball
The Log Inferno Tower Dark Prince Bandit
Hog Rider
Inferno Tower
The Log Fireball Dark Prince Bandit
Dark Prince
Fireball Inferno Tower The Log Bandit Magic Archer
The Log
Fireball Inferno Tower Dark Prince Bandit Magic Archer
Bandit
Fireball Inferno Tower Dark Prince The Log Magic Archer
Phoenix
Magic Archer
Dark Prince The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Magic Archer
Inferno Tower Dark Prince The Log Bandit Phoenix
Inferno Tower Dark Prince Bandit
Inferno Tower Dark Prince Bandit Phoenix
Fireball Dark Prince The Log
Fireball The Log Dark Prince Bandit Magic Archer
Inferno Tower Fireball Phoenix Magic Archer
Fireball Inferno Tower The Log Bandit Phoenix Magic Archer
Inferno Tower Phoenix
Inferno Tower Dark Prince Bandit Phoenix
Fireball Dark Prince The Log Bandit Magic Archer
Inferno Tower Fireball Phoenix Magic Archer
Inferno Tower Fireball Dark Prince The Log Bandit
Fireball Dark Prince The Log Magic Archer
Inferno Tower Bandit Phoenix
Inferno Tower Fireball The Log Bandit
Fireball Inferno Tower Dark Prince
Fireball Dark Prince The Log Bandit Magic Archer
The Log Fireball Dark Prince Bandit Magic Archer
Inferno Tower Phoenix
Dark Prince Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Dark Prince Bandit
Fireball Bandit The Log Phoenix Magic Archer
Bandit Inferno Tower Dark Prince The Log
Dark Prince Fireball Inferno Tower The Log Bandit Phoenix
Inferno Tower Dark Prince Bandit Phoenix
Fireball Magic Archer
Dark Prince Fireball Inferno Tower Bandit Phoenix
Inferno Tower Dark Prince Phoenix
Fireball Inferno Tower Dark Prince The Log Bandit Phoenix Magic Archer
Inferno Tower Phoenix
Inferno Tower Dark Prince Phoenix
Fireball Dark Prince The Log Phoenix
Dark Prince Fireball Inferno Tower Bandit
Fireball Magic Archer
Inferno Tower Phoenix Fireball Dark Prince The Log Magic Archer
Fireball Inferno Tower Dark Prince The Log Phoenix Magic Archer
Fireball Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Bandit
Fireball The Log Bandit Magic Archer
Fireball The Log Bandit Magic Archer
Fireball Dark Prince The Log
Fireball Dark Prince The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Bandit
Fireball
Fireball Dark Prince The Log Bandit Magic Archer
Fireball Magic Archer
Fireball The Log Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball The Log Magic Archer
Fireball The Log Bandit Magic Archer
Magic Archer Fireball The Log Bandit
Fireball
Fireball Dark Prince The Log Bandit Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Magic Archer
Fireball The Log Bandit Magic Archer
Fireball The Log Bandit Magic Archer
Fireball The Log Bandit Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball The Log Bandit Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Dark Prince Bandit Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Dark Prince Magic Archer
The Log Fireball Magic Archer
Fireball
Dark Prince
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Dark Prince The Log Bandit Magic Archer
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: