My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Goblins Bats Mega Minion Baby Dragon Night Witch
Zap
Goblins Bats Night Witch
Barbarian Barrel
Goblins Knight Night Witch
The Log
Goblins
Earthquake
Arrows
Goblins Bats Night Witch
Royal Delivery
Goblins Bats Knight Mega Minion Baby Dragon Night Witch
Fireball
Mega Minion Baby Dragon Night Witch
Poison
Bats Mega Minion Night Witch
Lightning
Knight Mega Minion Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Knight Mega Minion Fireball Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Knight Mega Minion

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Bats
Knight Mega Minion Baby Dragon Golem
Knight
Bats Mega Minion Baby Dragon Fireball Night Witch
Mega Minion
Knight Golem Bats Fireball Baby Dragon
Fireball
Golem Knight Mega Minion Baby Dragon
Baby Dragon
Knight Golem Goblins Bats Mega Minion Fireball
Golem
Mega Minion Fireball Baby Dragon Night Witch Bats
Night Witch
Golem Knight

Defense Synergies 2 9

Goblins
Knight Mega Minion Night Witch
Bats
Knight Baby Dragon
Knight
Bats Mega Minion Goblins Fireball Baby Dragon Night Witch
Mega Minion
Knight Goblins Baby Dragon Night Witch
Fireball
Knight
Baby Dragon
Bats Knight Mega Minion
Golem
Night Witch
Goblins Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Baby Dragon
Goblins Bats Knight Mega Minion Night Witch
Goblins Bats Knight Mega Minion Night Witch
Night Witch Goblins Bats Knight Mega Minion
Fireball
Fireball Goblins Bats Mega Minion Baby Dragon Night Witch
Bats Mega Minion Fireball Baby Dragon Night Witch
Fireball Baby Dragon
Goblins Night Witch
Knight Goblins Night Witch
Goblins Bats Knight Mega Minion Fireball Baby Dragon Night Witch
Mega Minion Bats Fireball Baby Dragon Night Witch
Night Witch Bats Knight Fireball
Fireball Goblins Bats Mega Minion Baby Dragon Night Witch
Knight
Fireball
Goblins Bats Knight Fireball Night Witch
Fireball Goblins Bats Knight Mega Minion Baby Dragon Night Witch
Baby Dragon Bats Knight Mega Minion Fireball
Goblins Bats Knight Fireball Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Knight Mega Minion Baby Dragon
Goblins Bats Knight
Bats Knight Fireball Night Witch
Knight Night Witch
Fireball Bats Baby Dragon
Goblins Bats Knight Mega Minion Fireball Night Witch
Knight
Goblins Bats Knight Mega Minion Fireball Baby Dragon
Mega Minion
Bats Knight Mega Minion
Fireball
Knight Fireball Night Witch
Fireball Baby Dragon
Goblins Bats Knight Mega Minion Fireball Baby Dragon Night Witch
Bats Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Bats Mega Minion Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Goblins Bats Fireball Night Witch
Knight Fireball
Fireball Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bats Night Witch
Mega Minion Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Night Witch
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Mega Minion
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bats Fireball Baby Dragon Night Witch
Bats Mega Minion Fireball
Mega Minion Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Bats Fireball Night Witch
Fireball Mega Minion Baby Dragon
Fireball
Fireball Knight Mega Minion Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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