My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Golem Zappies Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Elite Barbarians Ice Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Night Witch
Giant Snowball
Fire Spirit Skeleton Barrel Zappies Night Witch
Zap
Fire Spirit Skeleton Barrel Zappies Night Witch
Barbarian Barrel
Fire Spirit Skeleton Barrel Elite Barbarians Zappies Royal Ghost Night Witch
The Log
Fire Spirit Skeleton Barrel Elite Barbarians Zappies
Earthquake
Zappies
Arrows
Fire Spirit Skeleton Barrel Zappies Night Witch
Royal Delivery
Fire Spirit Skeleton Barrel Elite Barbarians Zappies Royal Ghost Night Witch
Fireball
Skeleton Barrel Elite Barbarians Zappies Night Witch
Poison
Skeleton Barrel Zappies Night Witch
Lightning
Elite Barbarians Ice Golem Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Ice Golem Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Skeleton Barrel Royal Ghost Fireball Zappies Night Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Skeleton Barrel Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Elite Barbarians Ice Golem
Skeleton Barrel
Fireball Fire Spirit Ice Golem Zappies Royal Ghost
Elite Barbarians
Fire Spirit Ice Golem Fireball Zappies Royal Ghost
Ice Golem
Fire Spirit Skeleton Barrel Elite Barbarians Zappies
Fireball
Skeleton Barrel Elite Barbarians
Zappies
Skeleton Barrel Elite Barbarians Ice Golem Royal Ghost
Royal Ghost
Skeleton Barrel Elite Barbarians Zappies
Night Witch

Defense Synergies 1 7

Fire Spirit
Ice Golem
Skeleton Barrel
Fireball
Elite Barbarians
Ice Golem
Ice Golem
Night Witch Fire Spirit Elite Barbarians Fireball Zappies Royal Ghost
Fireball
Skeleton Barrel Ice Golem Zappies
Zappies
Ice Golem Fireball
Royal Ghost
Ice Golem
Night Witch
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem Fireball Zappies
Elite Barbarians Zappies Night Witch
Fire Spirit Elite Barbarians Zappies Night Witch
Elite Barbarians Night Witch Zappies
Elite Barbarians Fireball
Fireball Fire Spirit Zappies Royal Ghost Night Witch
Fire Spirit Fireball Zappies Night Witch
Skeleton Barrel Ice Golem Fireball
Zappies Elite Barbarians Night Witch
Elite Barbarians Fire Spirit Ice Golem Zappies Royal Ghost Night Witch
Ice Golem Fireball Zappies Royal Ghost Night Witch
Fireball Zappies Night Witch
Night Witch Fire Spirit Elite Barbarians Fireball Zappies
Fire Spirit Fireball Zappies Royal Ghost Night Witch
Elite Barbarians Zappies
Elite Barbarians Fireball Zappies
Elite Barbarians Fireball Zappies Night Witch
Fire Spirit Fireball Elite Barbarians Zappies Royal Ghost Night Witch
Fire Spirit Ice Golem Fireball Zappies Royal Ghost
Elite Barbarians Zappies
Royal Ghost Fire Spirit Elite Barbarians Fireball Zappies Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem Fireball Zappies Royal Ghost
Fireball Skeleton Barrel Elite Barbarians Ice Golem Royal Ghost
Zappies Elite Barbarians Ice Golem
Elite Barbarians Ice Golem Fireball Zappies Night Witch
Elite Barbarians Zappies Night Witch
Fire Spirit Fireball Skeleton Barrel Ice Golem Zappies
Elite Barbarians Ice Golem Fireball Zappies Night Witch
Elite Barbarians Zappies
Elite Barbarians Ice Golem Fireball Zappies
Zappies
Elite Barbarians Zappies
Elite Barbarians Fireball
Elite Barbarians Ice Golem Fireball Zappies Night Witch
Fireball Zappies
Elite Barbarians Zappies Ice Golem Fireball Night Witch
Elite Barbarians Ice Golem Fireball Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Ice Golem Royal Ghost
Fireball Skeleton Barrel Royal Ghost
Skeleton Barrel Fireball
Skeleton Barrel Ice Golem Fireball
Fireball Fire Spirit
Fireball Fire Spirit Skeleton Barrel Ice Golem
Fire Spirit
Fireball Fire Spirit Skeleton Barrel Ice Golem
Fireball Skeleton Barrel
Fire Spirit Elite Barbarians Fireball Night Witch
Skeleton Barrel Fireball
Fireball Fire Spirit
Fire Spirit Skeleton Barrel Elite Barbarians Ice Golem Fireball
Skeleton Barrel Fireball
Skeleton Barrel Elite Barbarians Ice Golem Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Night Witch
Fire Spirit Skeleton Barrel Fireball
Fire Spirit Skeleton Barrel Fireball
Fireball Night Witch
Fireball
Skeleton Barrel Fireball
Ice Golem Fire Spirit Fireball
Fireball Skeleton Barrel Royal Ghost
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Elite Barbarians Fire Spirit Ice Golem Fireball Night Witch
Skeleton Barrel Fireball Zappies
Elite Barbarians Fireball Night Witch
Fireball Night Witch
Fireball Zappies
Fireball
Skeleton Barrel Fire Spirit Fireball Zappies Night Witch
Fireball Fire Spirit Zappies
Fireball
Fireball
Skeleton Barrel Ice Golem Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Zappies
Fireball Zappies
Skeleton Barrel Fireball Royal Ghost

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