My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army Balloon Little Prince
Zap
Goblin Barrel Skeleton Army Balloon Little Prince
Barbarian Barrel
Goblin Barrel Skeleton Army Giant Skeleton Magic Archer Little Prince
The Log
Goblin Barrel Skeleton Army Giant Skeleton Little Prince
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Goblin Barrel Skeleton Army Balloon Giant Skeleton Magic Archer Little Prince
Fireball
Goblin Barrel Skeleton Army Balloon Magic Archer Little Prince
Poison
Skeleton Army Balloon Magic Archer Little Prince
Lightning
Balloon Magic Archer Little Prince
Rocket
Balloon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Tornado Little Prince Fireball Magic Archer Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Barrel Skeleton Army Tornado Little Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Magic Archer Little Prince
Goblin Barrel
Skeleton Army Balloon Giant Skeleton
Skeleton Army
Goblin Barrel
Tornado
Fireball Magic Archer Balloon Giant Skeleton
Balloon
Goblin Barrel Tornado Giant Skeleton Magic Archer Little Prince
Giant Skeleton
Goblin Barrel Tornado Balloon Magic Archer
Magic Archer
Tornado Fireball Balloon Giant Skeleton
Little Prince
Fireball Balloon

Defense Synergies 2 7

Fireball
Tornado Little Prince
Goblin Barrel
Skeleton Army
Giant Skeleton Magic Archer
Tornado
Fireball Magic Archer Giant Skeleton Little Prince
Balloon
Giant Skeleton
Skeleton Army Tornado Magic Archer Little Prince
Magic Archer
Tornado Skeleton Army Giant Skeleton
Little Prince
Fireball Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Skeleton Army
Skeleton Army Tornado Giant Skeleton
Skeleton Army
Fireball Skeleton Army Tornado Giant Skeleton
Fireball Skeleton Army Tornado Magic Archer
Tornado Fireball Magic Archer Little Prince
Fireball Giant Skeleton Magic Archer
Skeleton Army Tornado
Skeleton Army Tornado Giant Skeleton Little Prince
Skeleton Army Fireball Tornado Giant Skeleton Magic Archer
Fireball Tornado Magic Archer
Skeleton Army Fireball Giant Skeleton
Fireball Skeleton Army Tornado Magic Archer
Skeleton Army
Skeleton Army Tornado Fireball
Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Magic Archer Little Prince
Tornado Fireball Giant Skeleton Magic Archer Little Prince
Tornado
Skeleton Army Fireball Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Giant Skeleton
Fireball Magic Archer
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Fireball Tornado
Giant Skeleton Skeleton Army
Fireball Tornado Magic Archer
Skeleton Army Fireball Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Fireball Skeleton Army Tornado Magic Archer
Skeleton Army
Giant Skeleton
Skeleton Army Fireball Tornado Giant Skeleton
Skeleton Army Giant Skeleton Fireball
Fireball Skeleton Army Magic Archer
Skeleton Army Fireball Tornado Giant Skeleton Magic Archer Little Prince
Fireball Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Giant Skeleton
Fireball Tornado Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Giant Skeleton
Fireball Magic Archer
Fireball Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Fireball Tornado
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Fireball Magic Archer
Fireball Tornado Magic Archer Little Prince
Fireball Giant Skeleton Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer Little Prince
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer Little Prince
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Giant Skeleton
Fireball Magic Archer
Fireball Skeleton Army Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Tornado Giant Skeleton
Fireball Tornado Giant Skeleton Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Giant Skeleton Magic Archer Little Prince

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