My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Electro Dragon Lumberjack Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Ice Wizard Lumberjack
The Log
Skeletons Lumberjack Ram Rider
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Electro Dragon Ice Wizard Lumberjack Ram Rider
Fireball
Electro Dragon Ice Wizard Lumberjack Ram Rider
Poison
Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Lumberjack Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Tornado Ice Wizard Fireball Lumberjack Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Tornado Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Tornado Ram Rider
Barbarian Barrel
Tornado Electro Dragon Ice Wizard Lumberjack Ram Rider
Tornado
Fireball Barbarian Barrel Electro Dragon Ice Wizard Ram Rider
Electro Dragon
Barbarian Barrel Tornado Ice Wizard
Ice Wizard
Barbarian Barrel Tornado Electro Dragon Lumberjack Ram Rider
Lumberjack
Barbarian Barrel Ice Wizard Ram Rider
Ram Rider
Fireball Barbarian Barrel Tornado Ice Wizard Lumberjack

Defense Synergies 3 19

Skeletons
Barbarian Barrel Tornado Electro Dragon Ice Wizard Lumberjack Ram Rider
Fireball
Barbarian Barrel Tornado Ice Wizard Lumberjack Ram Rider
Barbarian Barrel
Fireball Skeletons Tornado Electro Dragon Ice Wizard Lumberjack
Tornado
Fireball Ice Wizard Skeletons Barbarian Barrel Electro Dragon Ram Rider
Electro Dragon
Skeletons Barbarian Barrel Tornado Ice Wizard Lumberjack
Ice Wizard
Tornado Skeletons Fireball Barbarian Barrel Electro Dragon Lumberjack
Lumberjack
Skeletons Fireball Barbarian Barrel Electro Dragon Ice Wizard Ram Rider
Ram Rider
Skeletons Fireball Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Electro Dragon Ram Rider
Lumberjack Skeletons Electro Dragon Ice Wizard Ram Rider
Tornado Lumberjack Ram Rider Skeletons Electro Dragon Ice Wizard
Lumberjack Skeletons Electro Dragon Ice Wizard Ram Rider
Fireball Barbarian Barrel Tornado Lumberjack
Fireball Barbarian Barrel Tornado Skeletons Electro Dragon Ice Wizard Lumberjack
Tornado Ram Rider Fireball Electro Dragon Ice Wizard
Fireball Barbarian Barrel Electro Dragon Ram Rider
Skeletons Tornado Ice Wizard Lumberjack
Tornado Skeletons Barbarian Barrel Ice Wizard Lumberjack
Ice Wizard Skeletons Fireball Barbarian Barrel Tornado Electro Dragon Lumberjack Ram Rider
Fireball Tornado Electro Dragon Ice Wizard Ram Rider
Lumberjack Skeletons Fireball Electro Dragon Ice Wizard Ram Rider
Fireball Barbarian Barrel Tornado Electro Dragon Lumberjack
Lumberjack Ram Rider
Tornado Fireball Lumberjack Ram Rider
Skeletons Fireball Tornado Electro Dragon Lumberjack
Fireball Barbarian Barrel Tornado Electro Dragon Ice Wizard Lumberjack Ram Rider
Barbarian Barrel Tornado Fireball Electro Dragon Ice Wizard Lumberjack Ram Rider
Tornado Lumberjack Ram Rider
Fireball Barbarian Barrel Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon Lumberjack
Lumberjack Skeletons Electro Dragon Ram Rider
Lumberjack Fireball Barbarian Barrel Tornado Ram Rider
Skeletons Lumberjack Ram Rider
Fireball Skeletons Tornado Electro Dragon Ice Wizard Ram Rider
Skeletons Fireball Ice Wizard Lumberjack Ram Rider
Lumberjack
Electro Dragon Skeletons Fireball Barbarian Barrel Tornado
Skeletons
Electro Dragon Lumberjack
Fireball Tornado
Skeletons Fireball Lumberjack Ram Rider
Fireball Electro Dragon
Electro Dragon Skeletons Fireball Barbarian Barrel Tornado Lumberjack
Fireball Barbarian Barrel Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Tornado Electro Dragon Ice Wizard Ram Rider
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Tornado Electro Dragon Ice Wizard Ram Rider
Tornado
Fireball Barbarian Barrel Tornado Electro Dragon Ice Wizard Ram Rider
Fireball Tornado Electro Dragon Ram Rider
Fireball Tornado Electro Dragon Lumberjack
Fireball Barbarian Barrel Tornado Electro Dragon Ram Rider
Fireball Tornado Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel Electro Dragon
Fireball Barbarian Barrel Tornado Electro Dragon
Fireball
Fireball Tornado
Tornado
Fireball Barbarian Barrel Electro Dragon
Tornado Fireball Barbarian Barrel Electro Dragon Ice Wizard
Fireball Barbarian Barrel Tornado Electro Dragon Ice Wizard Ram Rider
Fireball Tornado Electro Dragon Ram Rider
Fireball Barbarian Barrel Tornado
Fireball Tornado Electro Dragon Ice Wizard
Electro Dragon Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Barbarian Barrel Electro Dragon
Fireball Tornado Electro Dragon Ice Wizard Ram Rider
Fireball Barbarian Barrel
Fireball Electro Dragon Lumberjack
Fireball Electro Dragon
Fireball Tornado
Electro Dragon
Electro Dragon Fireball Tornado
Fireball Tornado Electro Dragon
Electro Dragon Fireball Barbarian Barrel Tornado

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