My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Dark Prince Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Curse Skeleton Army Dark Prince Sparky
Giant Snowball
Three Musketeers Goblin Curse Skeleton Army
Zap
Three Musketeers Goblin Curse Skeleton Army Dark Prince Sparky
Barbarian Barrel
Heal Spirit Three Musketeers Goblin Curse Skeleton Army Dark Prince Magic Archer Sparky
The Log
Heal Spirit Three Musketeers Goblin Curse Skeleton Army Dark Prince Sparky
Earthquake
Skeleton Army
Arrows
Heal Spirit Goblin Curse Skeleton Army
Royal Delivery
Heal Spirit Three Musketeers Skeleton Army Dark Prince Magic Archer Sparky
Fireball
Three Musketeers Skeleton Army Magic Archer Sparky
Poison
Three Musketeers Goblin Curse Skeleton Army Magic Archer Sparky
Lightning
Three Musketeers Dark Prince Magic Archer Sparky
Rocket
Three Musketeers Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Curse Skeleton Army Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Curse Skeleton Army Fireball Dark Prince Magic Archer Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Curse Skeleton Army Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Three Musketeers Dark Prince Sparky
Fireball
Goblin Curse Dark Prince Magic Archer Sparky
Three Musketeers
Heal Spirit Dark Prince
Goblin Curse
Fireball Magic Archer
Skeleton Army
Sparky
Dark Prince
Heal Spirit Fireball Three Musketeers Magic Archer Sparky
Magic Archer
Fireball Goblin Curse Dark Prince
Sparky
Heal Spirit Fireball Skeleton Army Dark Prince

Defense Synergies 0 4

Heal Spirit
Fireball
Dark Prince
Three Musketeers
Goblin Curse
Skeleton Army
Magic Archer Sparky
Dark Prince
Fireball Magic Archer
Magic Archer
Skeleton Army Dark Prince
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer Sparky
Skeleton Army Sparky Three Musketeers Goblin Curse Dark Prince
Three Musketeers Skeleton Army Sparky Goblin Curse Dark Prince
Three Musketeers Skeleton Army Sparky Goblin Curse Dark Prince
Fireball Skeleton Army Dark Prince Sparky
Fireball Skeleton Army Dark Prince Magic Archer
Three Musketeers Fireball Goblin Curse Magic Archer
Fireball Magic Archer Sparky
Three Musketeers Sparky Goblin Curse Skeleton Army
Skeleton Army Dark Prince Sparky
Goblin Curse Skeleton Army Fireball Dark Prince Magic Archer
Three Musketeers Fireball Goblin Curse Magic Archer
Skeleton Army Sparky Fireball Three Musketeers Goblin Curse Dark Prince
Fireball Three Musketeers Skeleton Army Sparky Goblin Curse Dark Prince Magic Archer
Skeleton Army Sparky Three Musketeers Goblin Curse
Skeleton Army Fireball Three Musketeers Goblin Curse Sparky
Three Musketeers Sparky Fireball Skeleton Army Dark Prince
Fireball Three Musketeers Skeleton Army Dark Prince Magic Archer
Fireball Goblin Curse Dark Prince Magic Archer
Sparky Three Musketeers Goblin Curse
Skeleton Army Dark Prince Fireball Goblin Curse Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Dark Prince Sparky
Fireball Magic Archer
Skeleton Army Dark Prince Sparky
Skeleton Army Dark Prince Fireball Sparky
Three Musketeers Goblin Curse Skeleton Army Dark Prince Sparky
Fireball Three Musketeers Goblin Curse Magic Archer
Skeleton Army Dark Prince Sparky Fireball
Goblin Curse Skeleton Army Dark Prince Sparky
Fireball Skeleton Army Dark Prince Magic Archer Sparky
Three Musketeers Goblin Curse Skeleton Army Sparky
Dark Prince Sparky
Skeleton Army Fireball Dark Prince
Skeleton Army Dark Prince Fireball Three Musketeers Goblin Curse Sparky
Fireball Three Musketeers Goblin Curse Skeleton Army Magic Archer Sparky
Skeleton Army Sparky Fireball Three Musketeers Dark Prince Magic Archer
Fireball Goblin Curse Dark Prince Magic Archer Sparky
Fireball
Skeleton Army Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Sparky
Fireball Goblin Curse Magic Archer
Fireball Magic Archer Sparky
Fireball Dark Prince Sparky
Fireball Goblin Curse Dark Prince Magic Archer Sparky
Fireball Goblin Curse Magic Archer
Magic Archer Sparky
Fireball Goblin Curse Magic Archer
Fireball
Fireball Three Musketeers Sparky
Fireball Dark Prince Magic Archer Sparky
Fireball Goblin Curse Magic Archer
Fireball Three Musketeers Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball Three Musketeers Magic Archer Sparky
Magic Archer Fireball Three Musketeers Sparky
Fireball Three Musketeers Sparky
Sparky
Fireball Three Musketeers Dark Prince Magic Archer Sparky
Fireball Goblin Curse Magic Archer
Fireball Magic Archer Sparky
Fireball
Sparky
Fireball
Goblin Curse Fireball Dark Prince Magic Archer Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Fireball Goblin Curse Magic Archer Sparky
Fireball Goblin Curse Magic Archer Sparky
Fireball
Fireball Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Sparky
Fireball Goblin Curse Magic Archer Sparky
Fireball Skeleton Army Dark Prince Magic Archer
Fireball Three Musketeers Goblin Curse Magic Archer
Fireball
Fireball Three Musketeers Dark Prince Magic Archer Sparky
Fireball Magic Archer
Fireball Sparky
Three Musketeers Dark Prince Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Dark Prince Magic Archer Sparky
Sparky
Fireball Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: