My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Elite Barbarians P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel Elite Barbarians
Giant Snowball
Fire Spirit Bats Archers Skeleton Barrel
Zap
Fire Spirit Bats Archers Skeleton Barrel
Barbarian Barrel
Fire Spirit Archers Skeleton Barrel Elite Barbarians Magic Archer
The Log
Fire Spirit Archers Skeleton Barrel Elite Barbarians
Earthquake
Archers
Arrows
Fire Spirit Bats Archers Skeleton Barrel
Royal Delivery
Fire Spirit Bats Archers Skeleton Barrel Elite Barbarians P.E.K.K.A Magic Archer
Fireball
Archers Skeleton Barrel Elite Barbarians Magic Archer
Poison
Bats Archers Skeleton Barrel Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Barrel P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Skeleton Barrel Fireball Magic Archer Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Archers Skeleton Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Skeleton Barrel Elite Barbarians
Bats
Skeleton Barrel Elite Barbarians P.E.K.K.A
Archers
Skeleton Barrel Elite Barbarians P.E.K.K.A
Skeleton Barrel
Bats Fireball Fire Spirit Archers Magic Archer
Elite Barbarians
Fire Spirit Bats Archers Fireball
Fireball
Skeleton Barrel Elite Barbarians Magic Archer
P.E.K.K.A
Fire Spirit Magic Archer Bats Archers
Magic Archer
P.E.K.K.A Skeleton Barrel Fireball

Defense Synergies 0 4

Fire Spirit
P.E.K.K.A
Bats
P.E.K.K.A
Archers
P.E.K.K.A
Skeleton Barrel
Fireball
Elite Barbarians
Fireball
Skeleton Barrel
P.E.K.K.A
Fire Spirit Bats Archers
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Magic Archer
Elite Barbarians P.E.K.K.A Bats
P.E.K.K.A Fire Spirit Bats Archers Elite Barbarians
Elite Barbarians P.E.K.K.A Bats
Elite Barbarians Fireball P.E.K.K.A
Fireball Fire Spirit Bats Archers Magic Archer
Bats Fire Spirit Archers Fireball Magic Archer
Skeleton Barrel Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Elite Barbarians
Elite Barbarians Fire Spirit Archers
Bats Archers Fireball Magic Archer
Bats Archers Fireball Magic Archer
P.E.K.K.A Fire Spirit Bats Elite Barbarians Fireball
Fire Spirit Fireball Bats P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball P.E.K.K.A
Bats Elite Barbarians Fireball P.E.K.K.A
Fire Spirit Fireball Bats Archers Elite Barbarians Magic Archer
Fire Spirit Bats Archers Fireball Magic Archer
P.E.K.K.A Elite Barbarians
Fire Spirit Bats Archers Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball P.E.K.K.A
Fireball Archers Skeleton Barrel Elite Barbarians Magic Archer
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Bats Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Fire Spirit Fireball Bats Archers Skeleton Barrel Magic Archer
P.E.K.K.A Bats Archers Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
P.E.K.K.A Bats Elite Barbarians Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball
Archers Fireball Magic Archer
Elite Barbarians Bats Archers Fireball P.E.K.K.A Magic Archer
Bats Archers Elite Barbarians Fireball P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer
Fireball Skeleton Barrel Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball
Fireball Fire Spirit Magic Archer
Fireball Fire Spirit Bats Skeleton Barrel Magic Archer
Fire Spirit Archers Magic Archer
Fireball Fire Spirit Skeleton Barrel Magic Archer
Fireball Skeleton Barrel
Fire Spirit Bats Elite Barbarians Fireball
Skeleton Barrel Fireball Magic Archer
Fireball Fire Spirit Archers Magic Archer
Fire Spirit Skeleton Barrel Elite Barbarians Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Elite Barbarians Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Magic Archer Skeleton Barrel Fireball
Fireball
Bats
Fire Spirit Archers Skeleton Barrel Fireball Magic Archer
Fire Spirit Skeleton Barrel Fireball Magic Archer
Fireball Magic Archer
Fireball
Skeleton Barrel Fireball
Fire Spirit Fireball Magic Archer
Fireball Skeleton Barrel Magic Archer
Fireball Skeleton Barrel Magic Archer
Fireball Skeleton Barrel Magic Archer
Elite Barbarians Fire Spirit Bats Archers Fireball Magic Archer
Bats Skeleton Barrel Fireball
Elite Barbarians Fireball
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Skeleton Barrel Fire Spirit Bats Archers Fireball Magic Archer
Fireball Fire Spirit Archers Magic Archer
Fireball
Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Fireball
Elite Barbarians P.E.K.K.A
Bats Elite Barbarians Fireball Magic Archer
Bats Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer

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