My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Dark Prince Miner Night Witch
Giant Snowball
Fire Spirit Battle Ram Goblin Barrel Miner Night Witch
Zap
Fire Spirit Battle Ram Goblin Barrel Dark Prince Night Witch
Barbarian Barrel
Fire Spirit Battle Ram Goblin Barrel Dark Prince Executioner Night Witch
The Log
Fire Spirit Battle Ram Goblin Barrel Dark Prince
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel Night Witch
Royal Delivery
Fire Spirit Battle Ram Goblin Barrel Dark Prince Executioner Miner Night Witch
Fireball
Battle Ram Goblin Barrel Executioner Night Witch
Poison
Executioner Night Witch
Lightning
Battle Ram Dark Prince Executioner Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Dark Prince Executioner Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Goblin Barrel Miner Battle Ram Dark Prince Night Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Earthquake Goblin Barrel Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Battle Ram Goblin Barrel Dark Prince
Earthquake
Battle Ram Dark Prince
Battle Ram
Fire Spirit Earthquake Goblin Barrel
Goblin Barrel
Dark Prince Fire Spirit Battle Ram Miner
Dark Prince
Goblin Barrel Fire Spirit Earthquake Executioner Miner
Executioner
Dark Prince Miner
Miner
Fire Spirit Goblin Barrel Dark Prince Executioner
Night Witch

Defense Synergies 0 2

Fire Spirit
Earthquake
Battle Ram
Goblin Barrel
Dark Prince
Executioner Night Witch
Executioner
Dark Prince
Miner
Night Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Executioner
Dark Prince Executioner Night Witch
Fire Spirit Dark Prince Executioner Night Witch
Night Witch Dark Prince
Earthquake Dark Prince
Fire Spirit Earthquake Dark Prince Executioner Night Witch
Fire Spirit Executioner Night Witch
Earthquake
Night Witch
Fire Spirit Dark Prince Miner Night Witch
Executioner Earthquake Dark Prince Night Witch
Executioner Night Witch
Night Witch Fire Spirit Earthquake Dark Prince
Fire Spirit Executioner Earthquake Dark Prince Night Witch
Dark Prince Executioner Night Witch
Fire Spirit Dark Prince Executioner Night Witch
Earthquake Executioner Fire Spirit Dark Prince
Dark Prince Fire Spirit Earthquake Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Executioner Miner
Dark Prince
Dark Prince Night Witch
Dark Prince Executioner Night Witch
Fire Spirit Executioner
Dark Prince Night Witch
Dark Prince
Dark Prince
Dark Prince
Dark Prince
Dark Prince Executioner Night Witch
Executioner
Dark Prince Executioner Night Witch
Executioner Earthquake Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Executioner Miner
Earthquake Miner
Earthquake Dark Prince
Executioner Fire Spirit Earthquake Dark Prince
Executioner Fire Spirit
Fire Spirit Earthquake Executioner
Earthquake Fire Spirit Executioner
Miner
Fire Spirit Night Witch
Miner Earthquake Dark Prince
Fire Spirit Executioner
Earthquake Fire Spirit Executioner Miner
Earthquake
Earthquake
Earthquake Executioner
Earthquake Executioner
Earthquake
Night Witch
Fire Spirit Earthquake Dark Prince Executioner
Fire Spirit Earthquake Miner
Earthquake Night Witch
Earthquake
Earthquake Fire Spirit Dark Prince Executioner
Miner Earthquake Executioner
Miner
Miner
Fire Spirit Executioner Night Witch
Night Witch
Earthquake Miner Night Witch
Earthquake
Earthquake Fire Spirit Dark Prince Night Witch
Fire Spirit Executioner
Miner Dark Prince Executioner
Earthquake Executioner
Dark Prince Executioner
Executioner
Dark Prince Executioner Miner

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