My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Miner
Giant Snowball
Fire Spirit Bomber Witch Miner Princess
Zap
Fire Spirit Bomber Witch Princess
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Witch Princess
The Log
Fire Spirit Bomber Elite Barbarians Witch Princess
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Witch Princess
Royal Delivery
Fire Spirit Bomber Elite Barbarians Witch Miner Princess
Fireball
Bomber Elite Barbarians Witch Princess
Poison
Bomber Witch Princess
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Miner Princess Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Elite Barbarians Giant
Bomber
Giant Elite Barbarians Miner
Elite Barbarians
Fire Spirit Bomber The Log
Giant
Bomber Miner Fire Spirit Witch The Log Princess
Witch
Giant Miner
The Log
Elite Barbarians Giant Miner Princess
Miner
Fire Spirit Giant Bomber Witch The Log
Princess
Giant The Log

Defense Synergies 0 7

Fire Spirit
The Log
Bomber
The Log Miner
Elite Barbarians
The Log
Giant
Witch
The Log
The Log
Fire Spirit Bomber Elite Barbarians Witch Miner Princess
Miner
Bomber The Log
Princess
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Elite Barbarians Bomber Witch The Log
Witch Fire Spirit Bomber Elite Barbarians
Elite Barbarians Witch Bomber
Bomber Elite Barbarians The Log Princess
The Log Fire Spirit Bomber
Fire Spirit Witch Princess
The Log
Witch Elite Barbarians Princess
Elite Barbarians Fire Spirit Bomber Miner
Witch Bomber The Log Princess
Witch Princess
Fire Spirit Bomber Elite Barbarians Witch The Log
Fire Spirit Bomber Witch The Log Princess
Elite Barbarians
Elite Barbarians The Log
Bomber Elite Barbarians Witch
Fire Spirit Bomber Elite Barbarians Witch The Log
Witch The Log Fire Spirit Bomber Princess
Elite Barbarians
Bomber Fire Spirit Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Bomber Elite Barbarians The Log Miner
Elite Barbarians Witch The Log
Elite Barbarians The Log
Elite Barbarians Witch
Fire Spirit Witch Princess
Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Witch The Log
Witch
Elite Barbarians Witch
Elite Barbarians The Log
Elite Barbarians Witch
Bomber Witch Princess
Elite Barbarians Witch Bomber The Log
Bomber Elite Barbarians Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Miner Princess
The Log Miner
The Log
Bomber Fire Spirit The Log
Fire Spirit Witch Princess
Fire Spirit Bomber Witch The Log Princess
The Log Fire Spirit Princess
The Log Miner
Fire Spirit Elite Barbarians
Miner The Log Princess
Fire Spirit Princess
Fire Spirit Elite Barbarians The Log Miner Princess
Princess
Princess Elite Barbarians The Log
Bomber Witch The Log Princess
The Log Princess
Bomber
Fire Spirit Bomber The Log Princess
Fire Spirit Bomber Witch The Log Miner Princess
The Log
Princess
The Log
The Log
The Log Fire Spirit Bomber Witch Princess
Witch
The Log Miner Witch Princess
Witch The Log Miner Princess
Miner The Log
Elite Barbarians Fire Spirit Witch Princess
Witch
Elite Barbarians
Bomber The Log Miner
Princess
The Log Princess
Fire Spirit Witch Princess
Fire Spirit Witch Princess
The Log
Miner Princess
The Log Bomber Princess
Elite Barbarians
Elite Barbarians Witch The Log Princess
Witch Princess
Witch The Log Miner Princess

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