My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Witch
Zap
Fire Spirit Goblin Gang Firecracker Witch
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Witch
The Log
Fire Spirit Goblin Gang Firecracker Hog Rider Witch
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Fire Spirit Goblin Gang Firecracker Witch
Royal Delivery
Fire Spirit Goblin Gang Firecracker Hog Rider Witch P.E.K.K.A
Fireball
Goblin Gang Firecracker Hog Rider Witch
Poison
Goblin Gang Firecracker Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Firecracker Hog Rider Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Firecracker

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Zap
Firecracker Hog Rider P.E.K.K.A Fire Spirit Witch
Goblin Gang
Hog Rider Firecracker P.E.K.K.A
Firecracker
Zap Hog Rider Goblin Gang P.E.K.K.A
Hog Rider
Fire Spirit Zap Goblin Gang Firecracker Lightning Witch
Witch
Zap Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Fire Spirit Zap Goblin Gang Firecracker Witch

Defense Synergies 0 10

Fire Spirit
Zap Firecracker P.E.K.K.A
Zap
Fire Spirit Goblin Gang Firecracker Witch P.E.K.K.A
Goblin Gang
Zap Firecracker P.E.K.K.A
Firecracker
Fire Spirit Zap Goblin Gang P.E.K.K.A
Hog Rider
Witch
Zap
Lightning
P.E.K.K.A
Fire Spirit Zap Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker
P.E.K.K.A Zap Goblin Gang Firecracker Witch
Goblin Gang Witch P.E.K.K.A Fire Spirit Lightning
Witch P.E.K.K.A Goblin Gang Firecracker
Lightning Firecracker P.E.K.K.A
Goblin Gang Fire Spirit Zap Firecracker
Lightning Fire Spirit Zap Goblin Gang Firecracker Witch
Lightning Zap P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Firecracker
Goblin Gang Witch Zap Firecracker
Zap Goblin Gang Firecracker Witch
P.E.K.K.A Fire Spirit Zap Goblin Gang Witch Lightning
Fire Spirit Zap Goblin Gang Firecracker Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Lightning P.E.K.K.A
Goblin Gang Firecracker Witch P.E.K.K.A
Fire Spirit Zap Goblin Gang Firecracker Witch
Zap Witch Fire Spirit Firecracker
P.E.K.K.A
Goblin Gang Fire Spirit Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch P.E.K.K.A
Zap Goblin Gang Firecracker Lightning
Goblin Gang P.E.K.K.A Zap Witch Lightning
Goblin Gang Lightning P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Witch
Fire Spirit Firecracker Zap Goblin Gang Witch
Goblin Gang P.E.K.K.A Witch Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Firecracker Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Goblin Gang Witch
Firecracker Witch
Goblin Gang Witch Zap Firecracker Lightning P.E.K.K.A
Zap Firecracker Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Zap
Lightning
Lightning Firecracker
Fire Spirit Zap Firecracker
Firecracker Fire Spirit Zap Witch
Fire Spirit Firecracker Witch
Fire Spirit Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning Fire Spirit Goblin Gang
Firecracker Lightning Zap
Lightning Fire Spirit Zap Firecracker
Lightning Fire Spirit Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker Witch
Lightning Firecracker
Lightning
Lightning
Lightning Fire Spirit Zap Firecracker
Lightning Fire Spirit Zap Firecracker Witch
Lightning
Lightning
Lightning
Lightning Zap
Zap Firecracker Fire Spirit Witch
Witch
Firecracker Zap Witch Lightning
Lightning Zap Witch
Lightning Zap Firecracker
Lightning Fire Spirit Zap Firecracker Witch
Zap Lightning Firecracker Witch
Lightning
Lightning Zap
Zap Lightning Firecracker
P.E.K.K.A
Firecracker Lightning
Zap Lightning Fire Spirit Goblin Gang Witch
Lightning Fire Spirit Zap Firecracker Witch
Lightning Goblin Gang Firecracker
Zap Firecracker Lightning
Lightning Zap
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Witch Lightning
Firecracker Zap Witch Lightning
Lightning Zap Firecracker Witch

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