My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Princess Lumberjack
Zap
Fire Spirit Firecracker Royal Giant Princess
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Princess Electro Wizard Lumberjack
The Log
Fire Spirit Firecracker Royal Giant Elite Barbarians Princess Lumberjack
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Princess
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Princess Electro Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Princess Electro Wizard Lumberjack
Poison
Firecracker Princess Electro Wizard
Lightning
Elite Barbarians Electro Wizard Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Firecracker Princess Electro Wizard Lumberjack Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Firecracker Princess

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians Lumberjack
Zap
Firecracker Elite Barbarians Electro Wizard Fire Spirit Royal Giant Princess Lumberjack
Firecracker
Zap Royal Giant Elite Barbarians Princess Lumberjack
Royal Giant
Fire Spirit Firecracker Zap Elite Barbarians Princess Electro Wizard Lumberjack
Elite Barbarians
Zap Fire Spirit Firecracker Royal Giant Lumberjack
Princess
Zap Firecracker Royal Giant
Electro Wizard
Zap Royal Giant Lumberjack
Lumberjack
Fire Spirit Zap Firecracker Royal Giant Elite Barbarians Electro Wizard

Defense Synergies 1 11

Fire Spirit
Zap Firecracker Electro Wizard
Zap
Electro Wizard Fire Spirit Firecracker Elite Barbarians Princess Lumberjack
Firecracker
Fire Spirit Zap Princess Electro Wizard Lumberjack
Royal Giant
Elite Barbarians
Zap
Princess
Zap Firecracker
Electro Wizard
Zap Fire Spirit Firecracker Lumberjack
Lumberjack
Zap Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Elite Barbarians Lumberjack Zap Firecracker Electro Wizard
Lumberjack Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Firecracker Electro Wizard
Firecracker Elite Barbarians Princess Lumberjack
Fire Spirit Zap Firecracker Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap Firecracker Princess
Zap Electro Wizard
Elite Barbarians Princess Lumberjack
Elite Barbarians Fire Spirit Firecracker Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Princess Lumberjack
Zap Firecracker Princess Electro Wizard
Lumberjack Fire Spirit Zap Elite Barbarians Electro Wizard
Fire Spirit Zap Firecracker Princess Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Zap Elite Barbarians Electro Wizard Lumberjack
Firecracker Elite Barbarians Electro Wizard Lumberjack
Fire Spirit Zap Firecracker Elite Barbarians Electro Wizard Lumberjack
Zap Fire Spirit Firecracker Princess Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Fire Spirit Firecracker Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians Lumberjack
Lumberjack Zap Elite Barbarians Electro Wizard
Lumberjack Zap Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack
Fire Spirit Firecracker Zap Princess Electro Wizard
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Firecracker Elite Barbarians
Elite Barbarians Lumberjack
Zap Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack
Firecracker Princess
Elite Barbarians Electro Wizard Zap Firecracker Lumberjack
Zap Firecracker Elite Barbarians Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Zap Princess Electro Wizard
Firecracker
Fire Spirit Zap Firecracker
Firecracker Fire Spirit Zap Princess
Fire Spirit Firecracker Princess
Fire Spirit Zap Firecracker Princess
Zap Firecracker
Fire Spirit Elite Barbarians Electro Wizard Lumberjack
Firecracker Zap Princess Electro Wizard
Fire Spirit Zap Firecracker Princess
Fire Spirit Firecracker Elite Barbarians Princess
Firecracker Princess
Princess Zap Firecracker Elite Barbarians
Zap Firecracker Princess
Firecracker Princess
Fire Spirit Zap Firecracker Princess Electro Wizard
Fire Spirit Zap Firecracker Princess
Princess
Zap
Zap Firecracker Fire Spirit Princess
Firecracker Zap Princess Electro Wizard
Zap Princess
Zap Firecracker
Elite Barbarians Fire Spirit Zap Firecracker Princess Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Zap
Zap Firecracker Princess Electro Wizard
Firecracker Princess
Zap Electro Wizard Fire Spirit Princess
Fire Spirit Zap Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard Lumberjack
Zap Firecracker Princess
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Princess Electro Wizard
Firecracker Zap Princess Electro Wizard
Zap Firecracker Princess Electro Wizard

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