My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Ice Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker Sparky
Barbarian Barrel
Fire Spirit Firecracker Ice Wizard Sparky
The Log
Fire Spirit Firecracker Sparky
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Battle Healer P.E.K.K.A Ice Wizard Sparky
Fireball
Firecracker Battle Healer Ice Wizard Sparky
Poison
Firecracker Battle Healer Ice Wizard Sparky
Lightning
Battle Healer Ice Wizard Sparky
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Healer P.E.K.K.A Ice Wizard Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Firecracker Ice Wizard Battle Healer Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Firecracker Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Healer Sparky
Zap
Firecracker P.E.K.K.A Sparky Fire Spirit Battle Healer Ice Wizard Mega Knight
Firecracker
Zap Battle Healer P.E.K.K.A Sparky Mega Knight
Battle Healer
Fire Spirit Zap Firecracker Ice Wizard Sparky
P.E.K.K.A
Fire Spirit Zap Firecracker Ice Wizard
Ice Wizard
Zap Battle Healer P.E.K.K.A
Sparky
Zap Fire Spirit Firecracker Battle Healer
Mega Knight
Zap Firecracker

Defense Synergies 1 18

Fire Spirit
Zap Firecracker Battle Healer P.E.K.K.A Sparky
Zap
Mega Knight Fire Spirit Firecracker Battle Healer P.E.K.K.A Ice Wizard Sparky
Firecracker
Fire Spirit Zap Battle Healer P.E.K.K.A Ice Wizard Mega Knight
Battle Healer
Fire Spirit Zap Firecracker Ice Wizard Sparky
P.E.K.K.A
Fire Spirit Zap Firecracker Ice Wizard
Ice Wizard
Zap Firecracker Battle Healer P.E.K.K.A Mega Knight
Sparky
Fire Spirit Zap Battle Healer
Mega Knight
Zap Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Sparky
P.E.K.K.A Sparky Zap Firecracker Battle Healer Ice Wizard Mega Knight
P.E.K.K.A Sparky Mega Knight Fire Spirit Ice Wizard
P.E.K.K.A Sparky Firecracker Ice Wizard Mega Knight
Firecracker Battle Healer P.E.K.K.A Sparky Mega Knight
Fire Spirit Zap Firecracker Ice Wizard Mega Knight
Fire Spirit Zap Firecracker Ice Wizard
Zap Battle Healer P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Ice Wizard
Fire Spirit Firecracker Battle Healer Ice Wizard Sparky Mega Knight
Ice Wizard Zap Firecracker Mega Knight
Zap Firecracker Ice Wizard
P.E.K.K.A Sparky Mega Knight Fire Spirit Zap Battle Healer Ice Wizard
Fire Spirit Sparky Mega Knight Zap Firecracker P.E.K.K.A
P.E.K.K.A Sparky Mega Knight
Zap P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Firecracker P.E.K.K.A
Fire Spirit Mega Knight Zap Firecracker Battle Healer Ice Wizard
Zap Fire Spirit Firecracker Battle Healer Ice Wizard Mega Knight
P.E.K.K.A Sparky
Mega Knight Fire Spirit Firecracker Battle Healer P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Battle Healer P.E.K.K.A Sparky
Zap Firecracker Battle Healer Mega Knight
P.E.K.K.A Mega Knight Zap Battle Healer Sparky
P.E.K.K.A Mega Knight Zap Battle Healer Sparky
P.E.K.K.A Battle Healer Sparky Mega Knight
Fire Spirit Firecracker Zap Ice Wizard
P.E.K.K.A Sparky Battle Healer Ice Wizard
P.E.K.K.A Mega Knight Battle Healer Sparky
Zap P.E.K.K.A Mega Knight Firecracker Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Sparky
Firecracker Sparky Mega Knight
Sparky Zap Firecracker Battle Healer P.E.K.K.A
Mega Knight Zap Firecracker Battle Healer P.E.K.K.A Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap Ice Wizard
Sparky
Firecracker Sparky
Fire Spirit Zap Firecracker Sparky Mega Knight
Firecracker Fire Spirit Zap Ice Wizard
Fire Spirit Firecracker Sparky
Fire Spirit Zap Firecracker Ice Wizard
Zap Firecracker
Fire Spirit Sparky
Firecracker Zap Sparky
Fire Spirit Zap Firecracker
Fire Spirit Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky Mega Knight
Sparky
Sparky
Fire Spirit Zap Firecracker Sparky Mega Knight
Fire Spirit Zap Firecracker Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Firecracker Fire Spirit Ice Wizard Sparky Mega Knight
Firecracker Zap Ice Wizard Sparky
Zap Sparky Mega Knight
Zap Firecracker Sparky
Fire Spirit Zap Firecracker Ice Wizard Sparky
Zap Firecracker
Sparky
Zap Sparky Mega Knight
Zap Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Firecracker Sparky
Zap Fire Spirit
Fire Spirit Zap Firecracker Ice Wizard
Firecracker Sparky Mega Knight
Zap Firecracker
Zap Sparky
Firecracker P.E.K.K.A Sparky Mega Knight
Zap Firecracker Sparky
Firecracker Zap
Zap Firecracker Sparky Mega Knight

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