My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton
Giant Snowball
Fire Spirit Goblin Barrel Clone Baby Dragon
Zap
Fire Spirit Goblin Barrel Clone
Barbarian Barrel
Fire Spirit Wizard Goblin Barrel Clone Giant Skeleton
The Log
Fire Spirit Goblin Barrel Clone Giant Skeleton
Earthquake
Goblin Barrel Clone
Arrows
Fire Spirit Goblin Barrel Clone
Royal Delivery
Fire Spirit Wizard Goblin Barrel Clone Baby Dragon Giant Skeleton
Fireball
Wizard Goblin Barrel Clone Baby Dragon
Poison
Wizard Clone
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Barbarian Barrel Goblin Barrel Clone Baby Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Barbarian Barrel Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Baby Dragon Giant Skeleton
Wizard
Giant Skeleton
Mirror
Goblin Barrel Barbarian Barrel Giant Skeleton
Barbarian Barrel
Mirror Goblin Barrel Baby Dragon Giant Skeleton
Goblin Barrel
Mirror Fire Spirit Barbarian Barrel Clone Baby Dragon Giant Skeleton
Clone
Giant Skeleton Goblin Barrel Baby Dragon
Baby Dragon
Fire Spirit Barbarian Barrel Goblin Barrel Clone Giant Skeleton
Giant Skeleton
Clone Fire Spirit Wizard Mirror Barbarian Barrel Goblin Barrel Baby Dragon

Defense Synergies 1 6

Fire Spirit
Giant Skeleton
Wizard
Barbarian Barrel Giant Skeleton
Mirror
Barbarian Barrel
Barbarian Barrel
Mirror Wizard Baby Dragon Giant Skeleton
Goblin Barrel
Clone
Baby Dragon
Barbarian Barrel Giant Skeleton
Giant Skeleton
Fire Spirit Wizard Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Baby Dragon
Fire Spirit Giant Skeleton
Barbarian Barrel Giant Skeleton
Barbarian Barrel Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon
Barbarian Barrel Baby Dragon Giant Skeleton
Fire Spirit Barbarian Barrel Giant Skeleton
Wizard Barbarian Barrel Baby Dragon Giant Skeleton
Wizard Baby Dragon
Fire Spirit Wizard Giant Skeleton
Fire Spirit Wizard Barbarian Barrel Baby Dragon
Wizard
Fire Spirit Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Fire Spirit Giant Skeleton
Wizard Fire Spirit Barbarian Barrel Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Giant Skeleton
Wizard Barbarian Barrel Baby Dragon
Giant Skeleton
Giant Skeleton Barbarian Barrel
Giant Skeleton
Fire Spirit Wizard Baby Dragon
Giant Skeleton
Giant Skeleton
Giant Skeleton Barbarian Barrel Baby Dragon
Giant Skeleton
Giant Skeleton
Giant Skeleton Wizard
Wizard Baby Dragon
Barbarian Barrel Baby Dragon Giant Skeleton
Wizard Barbarian Barrel Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Giant Skeleton
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Giant Skeleton
Barbarian Barrel Giant Skeleton
Wizard Fire Spirit Barbarian Barrel Baby Dragon
Wizard Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Wizard Barbarian Barrel Baby Dragon
Wizard
Fire Spirit
Wizard Barbarian Barrel
Fire Spirit Wizard Baby Dragon
Fire Spirit Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel Baby Dragon
Fire Spirit Wizard Barbarian Barrel Baby Dragon
Baby Dragon Giant Skeleton
Wizard
Barbarian Barrel Baby Dragon
Fire Spirit Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard
Wizard
Giant Skeleton
Wizard
Fire Spirit Barbarian Barrel
Fire Spirit Wizard Baby Dragon
Barbarian Barrel
Wizard Baby Dragon
Wizard Baby Dragon
Giant Skeleton
Baby Dragon Giant Skeleton
Barbarian Barrel Baby Dragon Giant Skeleton

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