My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Ice Wizard Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Fisherman
Giant Snowball
Fire Spirit Goblin Drill Fisherman Little Prince
Zap
Fire Spirit Goblin Drill Fisherman Little Prince
Barbarian Barrel
Fire Spirit Goblin Drill Ice Wizard Little Prince
The Log
Fire Spirit Goblin Drill Fisherman Little Prince
Earthquake
Goblin Drill
Arrows
Fire Spirit Goblin Drill Little Prince
Royal Delivery
Fire Spirit Goblin Drill Bowler Ice Wizard Fisherman Little Prince
Fireball
Goblin Drill Bowler Ice Wizard Fisherman Little Prince
Poison
Goblin Drill Ice Wizard Fisherman Little Prince
Lightning
Bowler Ice Wizard Fisherman Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Poison Goblin Drill Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Ice Wizard Fisherman Little Prince Poison Goblin Drill Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Tornado Ice Wizard Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Bowler Fisherman
Tornado
Poison Bowler Ice Wizard
Poison
Tornado Goblin Drill Bowler
Goblin Drill
Fire Spirit Poison
Bowler
Fire Spirit Tornado Poison Ice Wizard Fisherman Little Prince
Ice Wizard
Tornado Bowler Fisherman
Fisherman
Fire Spirit Bowler Ice Wizard
Little Prince
Bowler

Defense Synergies 2 11

Fire Spirit
Tornado Goblin Drill
Tornado
Bowler Ice Wizard Fire Spirit Poison Goblin Drill Little Prince
Poison
Tornado Ice Wizard
Goblin Drill
Fire Spirit Tornado Ice Wizard
Bowler
Tornado Ice Wizard Little Prince
Ice Wizard
Tornado Poison Goblin Drill Bowler Fisherman Little Prince
Fisherman
Ice Wizard
Little Prince
Tornado Bowler Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Goblin Drill Ice Wizard Fisherman
Tornado Bowler Fisherman Fire Spirit Goblin Drill Ice Wizard
Goblin Drill Bowler Ice Wizard Fisherman
Tornado Poison Bowler
Tornado Bowler Fire Spirit Ice Wizard
Tornado Fire Spirit Poison Ice Wizard Little Prince
Bowler Poison
Tornado Goblin Drill Ice Wizard Fisherman
Tornado Fire Spirit Bowler Ice Wizard Fisherman Little Prince
Poison Ice Wizard Tornado Goblin Drill Bowler Fisherman
Tornado Poison Ice Wizard
Goblin Drill Bowler Fire Spirit Ice Wizard
Fire Spirit Bowler Tornado Poison Goblin Drill
Goblin Drill
Tornado Goblin Drill Bowler Fisherman
Tornado Poison Goblin Drill Bowler Fisherman
Fire Spirit Tornado Goblin Drill Bowler Ice Wizard Fisherman Little Prince
Tornado Poison Goblin Drill Fire Spirit Bowler Ice Wizard Fisherman Little Prince
Tornado Goblin Drill Fisherman
Bowler Fire Spirit Poison Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Fisherman
Poison Bowler Fisherman
Bowler Fisherman
Bowler Tornado Fisherman
Goblin Drill Bowler Fisherman
Fire Spirit Poison Tornado Ice Wizard
Bowler Ice Wizard
Fisherman
Tornado Poison
Goblin Drill
Bowler
Tornado Poison Bowler
Bowler
Bowler
Tornado Poison Goblin Drill Bowler Fisherman Little Prince
Poison Bowler Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill
Poison Tornado Bowler Ice Wizard Fisherman
Poison Goblin Drill
Poison
Poison Fire Spirit Bowler
Poison Fire Spirit Tornado Ice Wizard
Fire Spirit Tornado Poison Bowler
Poison Fire Spirit Tornado Bowler Ice Wizard
Poison Tornado Fisherman
Fire Spirit Tornado Poison Bowler Fisherman
Poison Tornado Bowler Fisherman
Poison Fire Spirit Tornado
Poison Fire Spirit Bowler Fisherman
Poison Fisherman
Poison Fisherman
Poison Goblin Drill Bowler
Poison Bowler
Tornado Poison
Fisherman
Fire Spirit Poison Bowler Fisherman
Fire Spirit Tornado Poison Bowler Little Prince
Poison Bowler
Tornado Poison
Tornado Bowler Fisherman
Poison Goblin Drill
Tornado Poison Fire Spirit Bowler Ice Wizard Little Prince
Fisherman
Poison Tornado Bowler Ice Wizard Fisherman
Tornado Poison Bowler Fisherman
Poison Tornado Fisherman
Poison Fire Spirit Tornado Ice Wizard Little Prince
Poison
Bowler
Poison
Poison
Poison Bowler
Fire Spirit
Poison Fire Spirit Tornado Ice Wizard
Poison Bowler
Poison Bowler
Tornado Poison
Tornado Poison Bowler
Tornado Poison
Poison Tornado Bowler Little Prince

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