My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army
Zap
Fire Spirit Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Tesla Wizard Goblin Barrel Skeleton Army
The Log
Fire Spirit Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Wizard Goblin Barrel Skeleton Army
Fireball
Tesla Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Goblin Barrel Skeleton Army Tesla Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Tesla
Fireball
Mirror The Log
Wizard
Mirror
Fireball Goblin Barrel The Log Skeleton Army
Goblin Barrel
Mirror Fire Spirit Skeleton Army
Skeleton Army
Mirror Goblin Barrel
The Log
Mirror Fireball

Defense Synergies 5 8

Fire Spirit
The Log
Tesla
Mirror The Log Fireball Wizard Skeleton Army
Fireball
Mirror The Log Tesla
Wizard
Tesla Skeleton Army The Log
Mirror
Tesla Fireball Skeleton Army The Log
Goblin Barrel
Skeleton Army
Mirror Tesla Wizard The Log
The Log
Tesla Fireball Fire Spirit Wizard Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log
Skeleton Army Tesla The Log
Tesla Skeleton Army Fire Spirit
Tesla Skeleton Army
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Fire Spirit Tesla
Tesla Fire Spirit Fireball Wizard
Tesla Fireball The Log
Tesla Skeleton Army
Skeleton Army Fire Spirit Tesla
Skeleton Army Tesla Fireball Wizard The Log
Tesla Fireball Wizard
Tesla Skeleton Army Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard Skeleton Army Tesla The Log
Skeleton Army Tesla
Skeleton Army Tesla Fireball The Log
Tesla Wizard Fireball Skeleton Army
Fire Spirit Tesla Fireball Wizard Skeleton Army The Log
Wizard The Log Fire Spirit Tesla Fireball
Tesla
Wizard Skeleton Army Fire Spirit Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball
Fireball Tesla Wizard The Log
Skeleton Army The Log
Skeleton Army Tesla Fireball The Log
Tesla Skeleton Army
Fire Spirit Fireball Wizard Tesla
Skeleton Army Tesla Fireball
Tesla Skeleton Army
Fireball Skeleton Army The Log
Tesla Skeleton Army
Tesla
Skeleton Army Fireball The Log
Skeleton Army Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Fireball The Log
Tesla Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Fireball
Fireball Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log

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