My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mortar Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Minions Royal Giant
Giant Snowball
Fire Spirit Spear Goblins Bomber Archers Minions
Zap
Fire Spirit Spear Goblins Bomber Archers Minions Mortar Royal Giant
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Archers Mortar
The Log
Fire Spirit Spear Goblins Bomber Archers Royal Giant
Earthquake
Spear Goblins Bomber Archers Mortar
Arrows
Fire Spirit Spear Goblins Bomber Archers Minions
Royal Delivery
Fire Spirit Spear Goblins Bomber Archers Minions
Fireball
Bomber Archers Minions Mortar
Poison
Spear Goblins Bomber Archers Minions Mortar
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Archers Arrows Minions Mortar Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bomber Archers

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mortar
Spear Goblins
Mortar Royal Giant
Bomber
Royal Giant Minions Mortar
Archers
Arrows Mortar Royal Giant
Arrows
Royal Giant Archers Mortar
Minions
Royal Giant Bomber Mortar
Mortar
Royal Giant Fire Spirit Spear Goblins Bomber Archers Arrows Minions
Royal Giant
Fire Spirit Bomber Arrows Minions Mortar Spear Goblins Archers

Defense Synergies 0 10

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Archers Arrows Minions Mortar
Bomber
Mortar
Archers
Spear Goblins Minions Mortar
Arrows
Spear Goblins Mortar
Minions
Spear Goblins Archers Mortar
Mortar
Spear Goblins Bomber Archers Arrows Minions
Royal Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Mortar
Bomber Minions Mortar
Mortar Fire Spirit Bomber Archers Minions
Bomber Minions Mortar
Bomber Arrows
Arrows Fire Spirit Spear Goblins Bomber Archers Minions
Minions Fire Spirit Spear Goblins Archers Arrows Mortar
Arrows
Minions Mortar
Fire Spirit Spear Goblins Bomber Archers
Archers Minions Spear Goblins Bomber Arrows
Arrows Minions Spear Goblins Archers
Mortar Fire Spirit Bomber Minions
Fire Spirit Bomber Arrows Minions Mortar
Mortar
Mortar
Bomber Arrows Minions Mortar
Fire Spirit Arrows Mortar Spear Goblins Bomber Archers Minions
Arrows Mortar Fire Spirit Spear Goblins Bomber Archers Minions
Mortar
Bomber Fire Spirit Spear Goblins Archers Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers
Bomber Archers Arrows Mortar
Spear Goblins Minions
Fire Spirit Arrows Archers Minions
Spear Goblins Archers Minions
Spear Goblins Minions Mortar
Minions
Arrows
Bomber Archers
Spear Goblins Bomber Archers Minions Mortar
Arrows Minions Bomber Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows
Bomber Fire Spirit Arrows Mortar
Arrows Fire Spirit Spear Goblins Minions
Fire Spirit Bomber Archers Arrows Mortar
Arrows Fire Spirit
Arrows Mortar
Fire Spirit Minions
Arrows Mortar
Fire Spirit Archers Arrows
Fire Spirit Mortar
Arrows Minions Mortar
Arrows Mortar
Spear Goblins Bomber Arrows Mortar
Arrows Mortar
Arrows Mortar
Bomber Minions
Fire Spirit Bomber Archers Arrows Mortar
Fire Spirit Bomber Arrows Mortar
Minions
Arrows
Arrows Mortar
Arrows Fire Spirit Bomber Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Fire Spirit Archers Arrows
Minions
Bomber Arrows Mortar
Arrows
Arrows
Fire Spirit Spear Goblins Archers Minions
Fire Spirit Archers Arrows
Arrows
Arrows Bomber Mortar
Arrows
Minions
Mortar

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