My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Barbarian Hut Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Graveyard
Giant Snowball
Fire Spirit Spear Goblins Graveyard
Zap
Fire Spirit Spear Goblins Graveyard
Barbarian Barrel
Fire Spirit Spear Goblins Barbarian Hut Giant Skeleton Graveyard
The Log
Fire Spirit Spear Goblins Barbarian Hut Giant Skeleton Graveyard
Earthquake
Spear Goblins Barbarian Hut Graveyard
Arrows
Fire Spirit Spear Goblins Graveyard
Royal Delivery
Fire Spirit Spear Goblins Giant Skeleton Graveyard
Fireball
Barbarian Hut
Poison
Spear Goblins Barbarian Hut Graveyard
Lightning
Barbarian Hut Archer Queen
Rocket
Barbarian Hut Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Spear Goblins Rage Graveyard Archer Queen Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Spear Goblins Rage

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Barbarian Hut Giant Skeleton
Spear Goblins
Barbarian Hut Giant Skeleton Graveyard
Barbarian Hut
Spear Goblins Graveyard Fire Spirit Mirror Giant Skeleton
Mirror
Barbarian Hut Giant Skeleton Graveyard
Rage
Giant Skeleton
Giant Skeleton
Fire Spirit Spear Goblins Barbarian Hut Mirror Rage Graveyard Archer Queen
Graveyard
Barbarian Hut Spear Goblins Mirror Giant Skeleton
Archer Queen
Giant Skeleton

Defense Synergies 0 5

Fire Spirit
Spear Goblins Giant Skeleton Archer Queen
Spear Goblins
Fire Spirit Barbarian Hut Giant Skeleton
Barbarian Hut
Spear Goblins
Mirror
Rage
Giant Skeleton
Fire Spirit Spear Goblins
Graveyard
Archer Queen
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins
Barbarian Hut
Barbarian Hut Fire Spirit Giant Skeleton
Barbarian Hut
Giant Skeleton
Fire Spirit Spear Goblins
Fire Spirit Spear Goblins Barbarian Hut
Barbarian Hut Giant Skeleton
Barbarian Hut Archer Queen
Fire Spirit Spear Goblins Giant Skeleton
Spear Goblins Giant Skeleton
Spear Goblins Barbarian Hut
Barbarian Hut Fire Spirit Giant Skeleton
Fire Spirit Barbarian Hut
Barbarian Hut
Barbarian Hut
Barbarian Hut
Fire Spirit Spear Goblins Barbarian Hut
Fire Spirit Spear Goblins Barbarian Hut Giant Skeleton
Barbarian Hut
Fire Spirit Spear Goblins Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins Giant Skeleton
Giant Skeleton Spear Goblins Barbarian Hut
Giant Skeleton Barbarian Hut
Barbarian Hut Giant Skeleton
Fire Spirit
Spear Goblins Barbarian Hut Giant Skeleton
Giant Skeleton Barbarian Hut
Giant Skeleton Spear Goblins Barbarian Hut
Barbarian Hut
Giant Skeleton
Giant Skeleton Archer Queen
Giant Skeleton Barbarian Hut
Barbarian Hut
Spear Goblins Barbarian Hut Giant Skeleton Archer Queen
Barbarian Hut Giant Skeleton Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Giant Skeleton
Barbarian Hut Giant Skeleton
Barbarian Hut Giant Skeleton
Fire Spirit
Fire Spirit Spear Goblins
Fire Spirit
Fire Spirit Barbarian Hut
Fire Spirit
Fire Spirit Archer Queen
Fire Spirit Barbarian Hut
Barbarian Hut
Spear Goblins Barbarian Hut
Barbarian Hut
Fire Spirit
Fire Spirit
Giant Skeleton
Barbarian Hut
Fire Spirit
Fire Spirit
Giant Skeleton
Fire Spirit Spear Goblins Barbarian Hut
Fire Spirit Archer Queen
Giant Skeleton Archer Queen
Archer Queen
Giant Skeleton Archer Queen
Archer Queen
Giant Skeleton Archer Queen

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