My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Battle Ram Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram Prince
Giant Snowball
Fire Spirit Bomber Archers Battle Ram
Zap
Fire Spirit Bomber Archers Battle Ram Prince
Barbarian Barrel
Fire Spirit Bomber Archers Tesla Battle Ram Wizard
The Log
Fire Spirit Bomber Archers Battle Ram Prince
Earthquake
Bomber Archers Tesla
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Battle Ram Wizard Prince
Fireball
Bomber Archers Tesla Battle Ram Wizard
Poison
Bomber Archers Wizard
Lightning
Tesla Battle Ram Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Giant Snowball Archers Tesla Battle Ram Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Giant Snowball Archers

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Battle Ram Prince
Bomber
Giant Snowball Battle Ram Prince
Giant Snowball
Battle Ram Fire Spirit Bomber Archers Prince
Archers
Giant Snowball Battle Ram Prince
Tesla
Battle Ram
Giant Snowball Fire Spirit Bomber Archers
Wizard
Prince
Prince
Fire Spirit Bomber Giant Snowball Archers Wizard

Defense Synergies 0 11

Fire Spirit
Giant Snowball
Bomber
Giant Snowball Tesla
Giant Snowball
Fire Spirit Bomber Archers Tesla Wizard Prince
Archers
Giant Snowball Tesla
Tesla
Bomber Giant Snowball Archers Wizard Prince
Battle Ram
Wizard
Giant Snowball Tesla Prince
Prince
Giant Snowball Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Wizard
Bomber Tesla Prince
Tesla Prince Fire Spirit Bomber Giant Snowball Archers
Tesla Prince Bomber
Bomber Prince
Fire Spirit Bomber Giant Snowball Archers Tesla
Giant Snowball Tesla Fire Spirit Archers Wizard
Tesla
Tesla Prince
Fire Spirit Bomber Giant Snowball Archers Tesla Prince
Archers Bomber Giant Snowball Tesla Wizard
Tesla Giant Snowball Archers Wizard
Tesla Prince Fire Spirit Bomber Giant Snowball Wizard
Fire Spirit Bomber Wizard Giant Snowball Tesla Prince
Tesla Prince
Giant Snowball Tesla Prince
Tesla Wizard Bomber Prince
Fire Spirit Tesla Bomber Giant Snowball Archers Wizard Prince
Giant Snowball Wizard Fire Spirit Bomber Archers Tesla
Tesla Prince
Bomber Wizard Fire Spirit Giant Snowball Archers Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Tesla Prince
Bomber Giant Snowball Archers Tesla Wizard Prince
Prince
Prince Tesla
Tesla Prince
Fire Spirit Wizard Giant Snowball Archers Tesla
Prince Archers Tesla
Tesla Prince
Giant Snowball Prince
Tesla
Tesla Prince
Giant Snowball Prince
Prince Tesla Wizard
Wizard Bomber Archers Tesla
Tesla Bomber Archers Prince
Bomber Giant Snowball Archers Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Prince
Bomber Wizard Fire Spirit Giant Snowball
Wizard Fire Spirit Giant Snowball
Fire Spirit Bomber Archers Wizard
Fire Spirit Giant Snowball Wizard
Giant Snowball Wizard
Fire Spirit Giant Snowball Prince
Wizard Prince
Fire Spirit Giant Snowball Archers Wizard
Fire Spirit Giant Snowball
Giant Snowball Prince
Bomber Giant Snowball Wizard
Wizard
Giant Snowball
Bomber
Fire Spirit Bomber Giant Snowball Archers Wizard Prince
Fire Spirit Bomber Giant Snowball Wizard
Prince
Giant Snowball Wizard
Prince
Giant Snowball
Giant Snowball Fire Spirit Bomber Wizard
Giant Snowball Wizard
Giant Snowball Wizard Prince
Fire Spirit Giant Snowball Archers Wizard
Giant Snowball Wizard
Giant Snowball
Bomber Giant Snowball Wizard
Giant Snowball
Prince
Giant Snowball Wizard
Fire Spirit Archers Prince
Fire Spirit Giant Snowball Archers Wizard
Wizard Prince
Bomber Giant Snowball Wizard
Giant Snowball
Prince
Giant Snowball
Giant Snowball
Giant Snowball Prince

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