My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Royal Giant Elite Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Elite Barbarians Elixir Golem
Giant Snowball
Fire Spirit Skeleton Barrel Electro Dragon
Zap
Fire Spirit Skeleton Barrel Royal Giant
Barbarian Barrel
Fire Spirit Skeleton Barrel Elite Barbarians Elixir Golem
The Log
Fire Spirit Skeleton Barrel Royal Giant Elite Barbarians Elixir Golem
Earthquake
Elixir Golem
Arrows
Fire Spirit Skeleton Barrel
Royal Delivery
Fire Spirit Skeleton Barrel Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Fireball
Skeleton Barrel Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Poison
Skeleton Barrel Elixir Golem Battle Healer Electro Dragon
Lightning
Elite Barbarians Battle Healer Electro Dragon
Rocket
Elite Barbarians Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Elixir Golem Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Skeleton Barrel Elixir Golem Battle Healer Electro Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Skeleton Barrel Elixir Golem

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Snowball Skeleton Barrel Elite Barbarians Elixir Golem Battle Healer
Giant Snowball
Fire Spirit Skeleton Barrel Royal Giant Elite Barbarians Elixir Golem Electro Dragon
Skeleton Barrel
Royal Giant Fire Spirit Giant Snowball Elixir Golem Battle Healer
Royal Giant
Fire Spirit Skeleton Barrel Giant Snowball Elite Barbarians Battle Healer Electro Dragon
Elite Barbarians
Fire Spirit Giant Snowball Royal Giant
Elixir Golem
Battle Healer Fire Spirit Giant Snowball Skeleton Barrel Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Fire Spirit Skeleton Barrel Royal Giant
Electro Dragon
Battle Healer Giant Snowball Royal Giant Elixir Golem

Defense Synergies 1 6

Fire Spirit
Giant Snowball Battle Healer
Giant Snowball
Fire Spirit Skeleton Barrel Elite Barbarians Battle Healer Electro Dragon
Skeleton Barrel
Giant Snowball
Royal Giant
Elite Barbarians
Giant Snowball
Elixir Golem
Battle Healer
Electro Dragon Fire Spirit Giant Snowball
Electro Dragon
Battle Healer Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Electro Dragon
Elite Barbarians Battle Healer Electro Dragon
Fire Spirit Giant Snowball Elite Barbarians Electro Dragon
Elite Barbarians Electro Dragon
Elite Barbarians Battle Healer
Fire Spirit Giant Snowball Electro Dragon
Giant Snowball Fire Spirit Electro Dragon
Skeleton Barrel Battle Healer Electro Dragon
Elite Barbarians
Elite Barbarians Fire Spirit Giant Snowball Battle Healer
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Elite Barbarians Battle Healer Electro Dragon
Fire Spirit Giant Snowball Electro Dragon
Elite Barbarians
Giant Snowball Elite Barbarians
Elite Barbarians Electro Dragon
Fire Spirit Giant Snowball Elite Barbarians Battle Healer Electro Dragon
Giant Snowball Fire Spirit Battle Healer Electro Dragon
Elite Barbarians
Fire Spirit Giant Snowball Elite Barbarians Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Battle Healer
Giant Snowball Skeleton Barrel Elite Barbarians Battle Healer Electro Dragon
Elite Barbarians Battle Healer Electro Dragon
Elite Barbarians Battle Healer
Elite Barbarians Battle Healer
Fire Spirit Giant Snowball Skeleton Barrel Electro Dragon
Elite Barbarians Battle Healer
Elite Barbarians Battle Healer
Electro Dragon Giant Snowball Elite Barbarians
Elite Barbarians Electro Dragon
Giant Snowball Elite Barbarians
Elite Barbarians
Electro Dragon
Elite Barbarians Electro Dragon Battle Healer
Giant Snowball Elite Barbarians Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Electro Dragon
Giant Snowball Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Skeleton Barrel
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Skeleton Barrel Electro Dragon
Fire Spirit
Fire Spirit Giant Snowball Skeleton Barrel Electro Dragon
Giant Snowball Skeleton Barrel Electro Dragon
Fire Spirit Giant Snowball Elite Barbarians Electro Dragon
Skeleton Barrel Electro Dragon
Fire Spirit Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Skeleton Barrel Elite Barbarians
Skeleton Barrel Electro Dragon
Giant Snowball Skeleton Barrel Elite Barbarians
Giant Snowball Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Giant Snowball
Fire Spirit Giant Snowball Skeleton Barrel Electro Dragon
Fire Spirit Giant Snowball Skeleton Barrel Electro Dragon
Giant Snowball
Giant Snowball Skeleton Barrel Electro Dragon
Giant Snowball Fire Spirit Electro Dragon
Giant Snowball Skeleton Barrel Electro Dragon
Giant Snowball Skeleton Barrel Electro Dragon
Skeleton Barrel
Elite Barbarians Fire Spirit Giant Snowball Electro Dragon
Electro Dragon Giant Snowball Skeleton Barrel
Giant Snowball Elite Barbarians
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball
Skeleton Barrel Fire Spirit Electro Dragon
Fire Spirit Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Skeleton Barrel Electro Dragon
Giant Snowball
Elite Barbarians Electro Dragon
Electro Dragon Giant Snowball Elite Barbarians
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball Skeleton Barrel

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