My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Witch Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant Witch Bandit Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Giant Bandit Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit Ram Rider
Giant Snowball
Fire Spirit Witch Ram Rider
Zap
Fire Spirit Witch Bandit Ram Rider
Barbarian Barrel
Fire Spirit Knight Tesla Witch Bandit
The Log
Fire Spirit Witch Bandit Ram Rider
Earthquake
Tesla Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Knight Witch Bandit Ram Rider
Fireball
Tesla Witch Bandit Ram Rider
Poison
Witch
Lightning
Knight Tesla Witch Bandit Ram Rider Archer Queen
Rocket
Witch Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Bandit Tesla Giant Witch Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Bandit Tesla

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Giant Bandit Ram Rider
Knight
Fire Spirit Witch Ram Rider Archer Queen
Tesla
Giant
Fire Spirit Witch Bandit
Witch
Knight Giant Bandit Ram Rider
Bandit
Fire Spirit Giant Witch Ram Rider
Ram Rider
Fire Spirit Knight Witch Bandit Archer Queen
Archer Queen
Knight Ram Rider

Defense Synergies 3 4

Fire Spirit
Knight Archer Queen
Knight
Fire Spirit Tesla Archer Queen Witch
Tesla
Knight
Giant
Witch
Knight Bandit
Bandit
Witch Ram Rider
Ram Rider
Bandit
Archer Queen
Knight Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ram Rider
Knight Tesla Witch Bandit Ram Rider
Tesla Witch Ram Rider Fire Spirit Knight Bandit
Tesla Witch Knight Bandit Ram Rider
Fire Spirit Tesla Bandit
Tesla Ram Rider Fire Spirit Witch
Tesla Bandit Ram Rider
Tesla Witch Archer Queen
Knight Fire Spirit Tesla Bandit
Witch Knight Tesla Bandit Ram Rider
Tesla Witch Ram Rider
Tesla Fire Spirit Knight Witch Bandit Ram Rider
Fire Spirit Tesla Witch
Knight Tesla Bandit Ram Rider
Tesla Bandit Ram Rider
Tesla Knight Witch
Fire Spirit Tesla Knight Witch Bandit Ram Rider
Witch Fire Spirit Knight Tesla Bandit Ram Rider
Tesla Ram Rider
Fire Spirit Knight Tesla Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch Bandit
Bandit Knight Tesla
Bandit Knight Witch Ram Rider
Knight Tesla Bandit Ram Rider
Knight Tesla Witch Bandit Ram Rider
Fire Spirit Tesla Witch Ram Rider
Knight Tesla Witch Bandit Ram Rider
Knight Tesla
Knight Witch Bandit
Witch Tesla
Knight Tesla Witch
Archer Queen
Knight Tesla Witch Bandit Ram Rider
Tesla Witch
Tesla Witch Knight Archer Queen
Tesla Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Bandit Ram Rider
Bandit
Knight
Fire Spirit
Fire Spirit Witch Ram Rider
Fire Spirit Witch
Fire Spirit Ram Rider
Bandit Ram Rider
Fire Spirit
Knight Bandit Ram Rider
Fire Spirit Archer Queen
Fire Spirit Knight Bandit
Bandit
Witch Bandit
Bandit
Fire Spirit Bandit
Fire Spirit Witch
Fire Spirit Witch
Witch
Witch Bandit Ram Rider
Witch Bandit Ram Rider
Bandit
Fire Spirit Witch
Witch
Bandit
Fire Spirit Witch Bandit
Fire Spirit Witch Ram Rider Archer Queen
Knight
Archer Queen
Archer Queen
Witch Archer Queen
Witch Archer Queen
Witch Bandit Archer Queen

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