My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Fire Spirit
Zap
Fire Spirit Mortar Sparky
Barbarian Barrel
Fire Spirit Knight Mortar Ice Wizard Electro Wizard Sparky
The Log
Fire Spirit Sparky
Earthquake
Mortar
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Ice Wizard Electro Wizard Sparky
Fireball
Mortar Ice Wizard Electro Wizard Sparky
Poison
Mortar Ice Wizard Electro Wizard Sparky
Lightning
Knight Mortar Ice Wizard Electro Wizard Sparky
Rocket
Mortar Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Freeze The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Freeze Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Ice Wizard Mortar Freeze Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar Sparky
Knight
Mortar Fire Spirit The Log Ice Wizard Electro Wizard Sparky
Mortar
Knight Fire Spirit The Log
Freeze
The Log
Knight Mortar Sparky
Ice Wizard
Knight
Electro Wizard
Knight Sparky
Sparky
Fire Spirit Knight The Log Electro Wizard

Defense Synergies 3 14

Fire Spirit
Knight The Log Electro Wizard Sparky
Knight
Fire Spirit Ice Wizard Electro Wizard Mortar The Log Sparky
Mortar
Knight The Log Ice Wizard Electro Wizard
Freeze
Electro Wizard Sparky
The Log
Fire Spirit Knight Mortar Ice Wizard Electro Wizard Sparky
Ice Wizard
Knight Mortar The Log
Electro Wizard
Knight Fire Spirit Mortar Freeze The Log
Sparky
Fire Spirit Knight Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar The Log Electro Wizard Sparky
Sparky Knight Mortar The Log Ice Wizard Electro Wizard
Mortar Sparky Fire Spirit Knight Freeze Ice Wizard Electro Wizard
Sparky Knight Mortar Ice Wizard Electro Wizard
The Log Sparky
Freeze The Log Fire Spirit Ice Wizard Electro Wizard
Electro Wizard Fire Spirit Mortar Freeze Ice Wizard
The Log Electro Wizard Sparky
Sparky Mortar Ice Wizard
Knight Fire Spirit Ice Wizard Electro Wizard Sparky
Ice Wizard Electro Wizard Knight Freeze The Log
Ice Wizard Electro Wizard
Mortar Sparky Fire Spirit Knight Freeze The Log Ice Wizard Electro Wizard
Fire Spirit Sparky Mortar Freeze The Log Electro Wizard
Sparky Knight Mortar Electro Wizard
Mortar Freeze The Log Electro Wizard Sparky
Sparky Knight Mortar Electro Wizard
Fire Spirit Mortar Knight The Log Ice Wizard Electro Wizard
Mortar Freeze The Log Fire Spirit Knight Ice Wizard Electro Wizard
Sparky Mortar Electro Wizard
Fire Spirit Knight The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard Sparky
Electro Wizard Knight Mortar The Log
Knight The Log Electro Wizard Sparky
Knight The Log Electro Wizard Sparky
Knight Sparky
Fire Spirit Freeze Ice Wizard Electro Wizard
Sparky Knight Ice Wizard Electro Wizard
Knight Sparky
Freeze Electro Wizard Knight Mortar The Log Sparky
Sparky
Knight Sparky
The Log Electro Wizard
Knight Sparky
Sparky
Electro Wizard Sparky Knight Mortar Freeze The Log
Freeze The Log Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Freeze The Log Sparky
Mortar The Log Ice Wizard Electro Wizard
The Log Sparky
Knight Freeze The Log Sparky
Fire Spirit Mortar The Log Sparky
Fire Spirit Freeze Ice Wizard
Fire Spirit Mortar The Log Sparky
The Log Fire Spirit Freeze Ice Wizard
The Log Mortar
Fire Spirit Electro Wizard Sparky
Knight Mortar The Log Electro Wizard Sparky
Fire Spirit
Fire Spirit Knight Mortar The Log Sparky
Mortar Freeze
Mortar The Log Sparky
Mortar The Log Sparky
Mortar The Log Sparky
Mortar Freeze Sparky
Sparky
Fire Spirit Mortar The Log Electro Wizard Sparky
Fire Spirit Mortar The Log
The Log Sparky
The Log Sparky
Mortar The Log
Freeze The Log Fire Spirit Mortar Ice Wizard Sparky
Mortar The Log Ice Wizard Electro Wizard Sparky
Mortar The Log Sparky
Mortar The Log Sparky
Fire Spirit Ice Wizard Electro Wizard Sparky
Electro Wizard Freeze
Sparky
Mortar The Log Sparky
Freeze Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Fire Spirit Freeze
Fire Spirit Ice Wizard Electro Wizard
Freeze
The Log
Knight Electro Wizard Sparky
The Log Mortar
Sparky
Sparky
Freeze The Log Electro Wizard Sparky
Electro Wizard
Mortar Freeze The Log Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: