My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Flying Machine Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Fire Spirit Flying Machine
Zap
Fire Spirit Firecracker Flying Machine Bandit
Barbarian Barrel
Fire Spirit Knight Firecracker Elite Barbarians Bandit Electro Wizard
The Log
Fire Spirit Firecracker Elite Barbarians Bandit
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Flying Machine
Royal Delivery
Fire Spirit Knight Firecracker Elite Barbarians Flying Machine Bandit Electro Wizard
Fireball
Firecracker Elite Barbarians Flying Machine Bandit Electro Wizard
Poison
Firecracker Flying Machine Electro Wizard
Lightning
Knight Elite Barbarians Bandit Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Firecracker Bandit Flying Machine Poison Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Firecracker Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Bandit
Knight
Firecracker Fire Spirit Elite Barbarians Flying Machine Poison Electro Wizard
Firecracker
Knight Elite Barbarians Flying Machine Bandit
Elite Barbarians
Fire Spirit Knight Firecracker Bandit
Flying Machine
Knight Firecracker
Poison
Knight
Bandit
Fire Spirit Firecracker Elite Barbarians Electro Wizard
Electro Wizard
Knight Bandit

Defense Synergies 3 11

Fire Spirit
Knight Firecracker Electro Wizard
Knight
Fire Spirit Firecracker Electro Wizard Flying Machine Poison
Firecracker
Knight Fire Spirit Flying Machine Bandit Electro Wizard
Elite Barbarians
Flying Machine
Knight Firecracker Bandit Electro Wizard
Poison
Knight Electro Wizard
Bandit
Firecracker Flying Machine Electro Wizard
Electro Wizard
Knight Fire Spirit Firecracker Flying Machine Poison Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Flying Machine Electro Wizard
Elite Barbarians Knight Firecracker Flying Machine Bandit Electro Wizard
Fire Spirit Knight Elite Barbarians Bandit Electro Wizard
Elite Barbarians Knight Firecracker Bandit Electro Wizard
Firecracker Elite Barbarians Poison
Fire Spirit Firecracker Flying Machine Bandit Electro Wizard
Electro Wizard Fire Spirit Firecracker Flying Machine Poison
Flying Machine Poison Bandit Electro Wizard
Elite Barbarians
Knight Elite Barbarians Fire Spirit Firecracker Bandit Electro Wizard
Poison Electro Wizard Knight Firecracker Flying Machine Bandit
Firecracker Flying Machine Poison Electro Wizard
Fire Spirit Knight Elite Barbarians Flying Machine Bandit Electro Wizard
Fire Spirit Firecracker Poison Electro Wizard
Elite Barbarians Knight Bandit Electro Wizard
Elite Barbarians Bandit Electro Wizard
Knight Firecracker Elite Barbarians Poison Electro Wizard
Fire Spirit Knight Firecracker Elite Barbarians Flying Machine Bandit Electro Wizard
Poison Fire Spirit Knight Firecracker Flying Machine Bandit Electro Wizard
Elite Barbarians Electro Wizard
Fire Spirit Knight Firecracker Elite Barbarians Flying Machine Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Bandit Electro Wizard
Poison Bandit Electro Wizard Knight Firecracker Elite Barbarians Flying Machine
Bandit Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Bandit Electro Wizard
Knight Elite Barbarians Bandit
Fire Spirit Firecracker Poison Flying Machine Electro Wizard
Knight Elite Barbarians Flying Machine Bandit Electro Wizard
Knight Elite Barbarians
Electro Wizard Knight Firecracker Elite Barbarians Flying Machine Poison Bandit
Knight Elite Barbarians Flying Machine
Elite Barbarians Poison Electro Wizard
Elite Barbarians Knight Bandit
Firecracker Flying Machine
Elite Barbarians Electro Wizard Knight Firecracker Flying Machine Poison
Poison Firecracker Elite Barbarians Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Flying Machine Bandit
Firecracker Poison Flying Machine Bandit Electro Wizard
Flying Machine Poison Bandit
Knight Firecracker Flying Machine Poison
Poison Fire Spirit Firecracker
Firecracker Poison Fire Spirit Flying Machine
Fire Spirit Firecracker Flying Machine Poison
Poison Fire Spirit Firecracker Flying Machine
Poison Firecracker Flying Machine Bandit
Fire Spirit Elite Barbarians Poison Electro Wizard
Firecracker Poison Knight Flying Machine Bandit Electro Wizard
Poison Fire Spirit Firecracker Flying Machine
Flying Machine Poison Fire Spirit Knight Firecracker Elite Barbarians Bandit
Firecracker Flying Machine Poison Bandit
Firecracker Elite Barbarians Flying Machine Poison
Firecracker Flying Machine Poison Bandit
Firecracker Flying Machine Poison Bandit
Poison
Fire Spirit Firecracker Flying Machine Poison Bandit Electro Wizard
Fire Spirit Firecracker Flying Machine Poison
Poison
Poison
Flying Machine Poison
Firecracker Poison Fire Spirit
Firecracker Poison Flying Machine Bandit Electro Wizard
Flying Machine Poison Bandit
Poison Firecracker Bandit
Elite Barbarians Poison Fire Spirit Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Flying Machine Poison
Elite Barbarians
Poison Bandit
Firecracker Poison Electro Wizard
Firecracker Poison
Electro Wizard Fire Spirit Flying Machine Bandit
Poison Fire Spirit Firecracker Flying Machine Electro Wizard
Poison Knight Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine Poison
Poison
Firecracker Elite Barbarians Flying Machine
Firecracker Elite Barbarians Flying Machine Poison Electro Wizard
Firecracker Flying Machine Poison Electro Wizard
Poison Firecracker Flying Machine Bandit Electro Wizard

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