My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Baby Dragon Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Miner
Giant Snowball
Fire Spirit Goblin Gang Baby Dragon Balloon Miner
Zap
Fire Spirit Goblin Gang Firecracker Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker
The Log
Fire Spirit Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Fire Spirit Goblin Gang Firecracker
Royal Delivery
Fire Spirit Goblin Gang Firecracker Baby Dragon Balloon Miner
Fireball
Goblin Gang Firecracker Baby Dragon Balloon
Poison
Goblin Gang Firecracker Balloon
Lightning
Baby Dragon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Baby Dragon Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Electro Giant Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Firecracker Miner Baby Dragon Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Baby Dragon Balloon
Goblin Gang
Miner Firecracker Baby Dragon Balloon
Firecracker
Miner Goblin Gang Baby Dragon Balloon
Baby Dragon
Fire Spirit Goblin Gang Firecracker Balloon Electro Giant Miner
Balloon
Miner Fire Spirit Goblin Gang Firecracker Baby Dragon The Log
Electro Giant
Baby Dragon
The Log
Balloon Miner
Miner
Fire Spirit Goblin Gang Firecracker Balloon Baby Dragon The Log

Defense Synergies 1 8

Fire Spirit
Firecracker The Log
Goblin Gang
Firecracker The Log Miner
Firecracker
The Log Fire Spirit Goblin Gang Baby Dragon
Baby Dragon
Firecracker The Log
Balloon
Electro Giant
The Log
Firecracker Fire Spirit Goblin Gang Baby Dragon Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log
Goblin Gang Firecracker The Log
Goblin Gang Fire Spirit
Goblin Gang Firecracker
Firecracker The Log
Goblin Gang The Log Fire Spirit Firecracker Baby Dragon
Fire Spirit Goblin Gang Firecracker Baby Dragon
Baby Dragon Electro Giant The Log
Goblin Gang
Goblin Gang Fire Spirit Firecracker Miner
Goblin Gang Firecracker Baby Dragon Electro Giant The Log
Goblin Gang Firecracker Baby Dragon
Fire Spirit Goblin Gang The Log
Fire Spirit Goblin Gang Firecracker Baby Dragon The Log
Goblin Gang
Goblin Gang Electro Giant The Log
Goblin Gang Firecracker
Fire Spirit Goblin Gang Firecracker Baby Dragon The Log
Baby Dragon The Log Fire Spirit Firecracker
Goblin Gang Fire Spirit Firecracker Baby Dragon Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Giant
Goblin Gang Firecracker Baby Dragon The Log Miner
Goblin Gang The Log
Goblin Gang The Log
Goblin Gang
Fire Spirit Firecracker Electro Giant Goblin Gang Baby Dragon
Goblin Gang
Firecracker Baby Dragon The Log
Goblin Gang
Electro Giant The Log
Goblin Gang
Firecracker Baby Dragon Electro Giant
Goblin Gang Electro Giant Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Miner
Baby Dragon The Log Miner
Firecracker The Log
Fire Spirit Firecracker Baby Dragon The Log
Firecracker Electro Giant Fire Spirit Baby Dragon
Fire Spirit Firecracker Baby Dragon The Log
The Log Fire Spirit Firecracker Baby Dragon
The Log Miner Firecracker
Fire Spirit Goblin Gang
Firecracker Miner The Log
Fire Spirit Firecracker Baby Dragon
Fire Spirit Firecracker Baby Dragon The Log Miner
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Fire Spirit Firecracker Baby Dragon The Log
Fire Spirit Firecracker Baby Dragon Electro Giant The Log Miner
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker Electro Giant The Log Fire Spirit Baby Dragon
Firecracker The Log Miner Baby Dragon
Baby Dragon The Log Miner
Miner Firecracker Baby Dragon The Log
Fire Spirit Firecracker Baby Dragon Electro Giant
Firecracker Electro Giant
The Log Miner
Firecracker
Firecracker The Log
Fire Spirit Goblin Gang
Fire Spirit Firecracker Baby Dragon
The Log
Miner Goblin Gang Firecracker Baby Dragon
The Log Firecracker Baby Dragon
Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon Electro Giant The Log Miner

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