My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Barbarian Hut Rune Giant Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rune Giant Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker Inferno Tower
Barbarian Barrel
Fire Spirit Firecracker Inferno Tower Barbarian Hut
The Log
Fire Spirit Firecracker Suspicious Bush Barbarian Hut
Earthquake
Firecracker Inferno Tower Barbarian Hut
Arrows
Fire Spirit Firecracker Suspicious Bush
Royal Delivery
Fire Spirit Firecracker Boss Bandit
Fireball
Firecracker Suspicious Bush Inferno Tower Barbarian Hut Boss Bandit
Poison
Firecracker Suspicious Bush Inferno Tower Barbarian Hut Boss Bandit
Lightning
Inferno Tower Barbarian Hut Boss Bandit
Rocket
Inferno Tower Barbarian Hut Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Suspicious Bush Inferno Tower Rune Giant Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Suspicious Bush Firecracker Earthquake Rune Giant Inferno Tower Barbarian Hut Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Suspicious Bush Firecracker Earthquake

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Barbarian Hut
Firecracker
Earthquake Barbarian Hut
Suspicious Bush
Earthquake
Firecracker Barbarian Hut
Inferno Tower
Barbarian Hut
Fire Spirit Firecracker Earthquake
Rune Giant
Boss Bandit

Defense Synergies 0 7

Fire Spirit
Firecracker Inferno Tower
Firecracker
Fire Spirit Earthquake Inferno Tower Barbarian Hut
Suspicious Bush
Earthquake
Firecracker Inferno Tower Barbarian Hut
Inferno Tower
Fire Spirit Firecracker Earthquake
Barbarian Hut
Firecracker Earthquake
Rune Giant
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Firecracker Inferno Tower
Inferno Tower Barbarian Hut Firecracker
Inferno Tower Barbarian Hut Fire Spirit
Inferno Tower Barbarian Hut Firecracker
Firecracker Earthquake
Fire Spirit Firecracker Earthquake
Inferno Tower Fire Spirit Firecracker Barbarian Hut
Earthquake Barbarian Hut Inferno Tower
Inferno Tower Barbarian Hut
Fire Spirit Firecracker Inferno Tower
Firecracker Earthquake
Inferno Tower Firecracker Barbarian Hut
Inferno Tower Barbarian Hut Fire Spirit Earthquake
Fire Spirit Barbarian Hut Firecracker Earthquake
Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Barbarian Hut Firecracker Inferno Tower
Fire Spirit Firecracker Barbarian Hut
Earthquake Fire Spirit Firecracker Barbarian Hut
Barbarian Hut Inferno Tower
Fire Spirit Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Inferno Tower
Firecracker
Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Fire Spirit Firecracker
Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Firecracker Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Inferno Tower
Inferno Tower Barbarian Hut
Firecracker Barbarian Hut
Inferno Tower Firecracker Barbarian Hut
Firecracker Earthquake Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Hut
Firecracker
Earthquake Barbarian Hut
Earthquake Firecracker Barbarian Hut
Fire Spirit Firecracker Earthquake
Firecracker Fire Spirit
Fire Spirit Firecracker Earthquake
Earthquake Fire Spirit Firecracker Barbarian Hut
Firecracker
Fire Spirit
Firecracker Earthquake
Fire Spirit Firecracker
Earthquake Fire Spirit Firecracker Barbarian Hut
Earthquake Firecracker
Earthquake Firecracker Barbarian Hut
Earthquake Firecracker Barbarian Hut
Earthquake Firecracker Barbarian Hut
Earthquake
Fire Spirit Firecracker Earthquake
Fire Spirit Firecracker Earthquake
Earthquake
Earthquake Barbarian Hut
Firecracker Earthquake Fire Spirit
Firecracker Earthquake
Firecracker
Fire Spirit Firecracker
Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Fire Spirit Barbarian Hut
Fire Spirit Firecracker
Firecracker
Firecracker Earthquake
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: