My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Firecracker Skeleton Army Electro Wizard
The Log
Fire Spirit Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Fire Spirit Firecracker Skeleton Army
Royal Delivery
Fire Spirit Firecracker Skeleton Army Electro Wizard
Fireball
Firecracker Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Skeleton Army Void Fireball Electro Wizard Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Firecracker Skeleton Army Void

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Firecracker
Royal Giant
Royal Giant
Fire Spirit Firecracker Fireball Void Electro Wizard
Fireball
Royal Giant Electro Wizard Golden Knight
Skeleton Army
Void
Royal Giant
Electro Wizard
Royal Giant Fireball
Golden Knight
Fireball

Defense Synergies 0 9

Fire Spirit
Firecracker Electro Wizard Golden Knight
Firecracker
Fire Spirit Skeleton Army Electro Wizard Golden Knight
Royal Giant
Fireball
Electro Wizard Golden Knight
Skeleton Army
Firecracker Electro Wizard
Void
Electro Wizard
Fire Spirit Firecracker Fireball Skeleton Army
Golden Knight
Fire Spirit Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void Electro Wizard Golden Knight
Skeleton Army Firecracker Electro Wizard
Skeleton Army Fire Spirit Void Electro Wizard
Skeleton Army Firecracker Electro Wizard
Firecracker Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Firecracker Electro Wizard
Electro Wizard Fire Spirit Firecracker Fireball Void
Fireball Void Electro Wizard Golden Knight
Skeleton Army
Skeleton Army Fire Spirit Firecracker Electro Wizard
Skeleton Army Electro Wizard Firecracker Fireball
Firecracker Fireball Electro Wizard
Skeleton Army Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Skeleton Army Firecracker Electro Wizard Golden Knight
Skeleton Army Electro Wizard
Skeleton Army Fireball Electro Wizard
Firecracker Fireball Skeleton Army Electro Wizard
Fire Spirit Fireball Firecracker Skeleton Army Electro Wizard Golden Knight
Fire Spirit Firecracker Fireball Electro Wizard
Electro Wizard
Skeleton Army Fire Spirit Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Void Electro Wizard
Fireball Void Electro Wizard Firecracker
Skeleton Army Electro Wizard Golden Knight
Skeleton Army Fireball Electro Wizard
Skeleton Army
Fire Spirit Firecracker Fireball Electro Wizard
Skeleton Army Fireball Void Electro Wizard
Skeleton Army
Void Electro Wizard Firecracker Fireball Skeleton Army
Skeleton Army
Golden Knight
Skeleton Army Fireball Void Electro Wizard
Skeleton Army Fireball Golden Knight
Firecracker Fireball Skeleton Army
Skeleton Army Electro Wizard Firecracker Fireball Golden Knight
Firecracker Fireball Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker Golden Knight
Firecracker Fireball Void Electro Wizard Golden Knight
Fireball Void
Firecracker Fireball Void
Fireball Fire Spirit Firecracker
Firecracker Fireball Fire Spirit
Fire Spirit Firecracker
Fireball Fire Spirit Firecracker
Fireball Void Firecracker Golden Knight
Fire Spirit Fireball Void Electro Wizard
Firecracker Void Fireball Electro Wizard Golden Knight
Fireball Void Fire Spirit Firecracker
Fire Spirit Firecracker Fireball Void Golden Knight
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball Golden Knight
Firecracker Fireball
Fireball
Void Fire Spirit Firecracker Fireball Electro Wizard
Fire Spirit Firecracker Fireball Golden Knight
Fireball Void
Fireball Void
Void
Fireball Void
Firecracker Fire Spirit Fireball
Firecracker Fireball Void Electro Wizard Golden Knight
Fireball Void Golden Knight
Fireball Void Firecracker Golden Knight
Fire Spirit Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball Void
Fireball Void
Void Fireball
Void Firecracker Fireball Electro Wizard
Firecracker Fireball
Electro Wizard Fire Spirit Fireball Skeleton Army Void
Fireball Fire Spirit Firecracker Electro Wizard
Fireball
Fireball Void Firecracker Electro Wizard
Firecracker Fireball
Void Fireball
Firecracker
Firecracker Fireball Electro Wizard Golden Knight
Firecracker Fireball Void Electro Wizard
Void Firecracker Fireball Electro Wizard Golden Knight

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