My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Baby Dragon Electro Dragon
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Firecracker Magic Archer
The Log
Fire Spirit Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Mini P.E.K.K.A Hog Rider Baby Dragon Electro Dragon P.E.K.K.A Magic Archer
Fireball
Firecracker Hog Rider Baby Dragon Electro Dragon Magic Archer
Poison
Firecracker Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer
Rocket
Hog Rider Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Mini P.E.K.K.A Hog Rider Baby Dragon Magic Archer Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Firecracker Mini P.E.K.K.A Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Mini P.E.K.K.A Baby Dragon
Firecracker
Hog Rider Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Firecracker Hog Rider Baby Dragon Magic Archer
Hog Rider
Fire Spirit Firecracker Mini P.E.K.K.A Baby Dragon Magic Archer
Baby Dragon
Fire Spirit Firecracker Mini P.E.K.K.A Hog Rider Electro Dragon P.E.K.K.A
Electro Dragon
Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A
Fire Spirit Magic Archer Firecracker Baby Dragon Electro Dragon
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Hog Rider Electro Dragon

Defense Synergies 0 12

Fire Spirit
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Fire Spirit Mini P.E.K.K.A Baby Dragon Electro Dragon P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer
Hog Rider
Baby Dragon
Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Electro Dragon
Firecracker Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Fire Spirit Firecracker Baby Dragon
Magic Archer
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Firecracker Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Firecracker Electro Dragon
Firecracker Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer
Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A
Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Electro Dragon
Fire Spirit Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer
Baby Dragon Fire Spirit Firecracker Electro Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer
P.E.K.K.A Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon P.E.K.K.A Firecracker Mini P.E.K.K.A Baby Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Electro Dragon
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Firecracker Baby Dragon Electro Dragon Magic Archer
Electro Dragon Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A Magic Archer
Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Firecracker
Fire Spirit Firecracker Baby Dragon Magic Archer
Firecracker Fire Spirit Baby Dragon Electro Dragon Magic Archer
Fire Spirit Firecracker Baby Dragon Magic Archer
Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Electro Dragon
Fire Spirit Mini P.E.K.K.A Electro Dragon
Firecracker Electro Dragon Magic Archer
Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer
Fire Spirit Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Electro Dragon Magic Archer
Magic Archer Firecracker Baby Dragon Electro Dragon
Mini P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer
Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Electro Dragon
Firecracker Fire Spirit Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer
Electro Dragon Firecracker
Mini P.E.K.K.A
Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Fire Spirit Electro Dragon Magic Archer
Fire Spirit Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Mini P.E.K.K.A Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Baby Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Electro Dragon Firecracker Baby Dragon Magic Archer

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