My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Fire Spirit Goblin Hut Skeleton Army
Zap
Fire Spirit Goblin Hut Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Goblin Hut Wizard Skeleton Army
The Log
Fire Spirit Goblin Hut Skeleton Army
Earthquake
Goblin Hut Skeleton Army
Arrows
Fire Spirit Goblin Hut Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Goblin Hut Wizard Skeleton Army
Fireball
Goblin Hut Wizard Skeleton Army
Poison
Goblin Hut Wizard Skeleton Army
Lightning
Valkyrie Goblin Hut Wizard
Rocket
Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Fireball Valkyrie Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Skeleton Army Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant
Fireball
Giant The Log
Valkyrie
Fire Spirit Giant Goblin Hut Wizard
Giant
Fire Spirit Fireball Valkyrie Goblin Hut Wizard The Log
Goblin Hut
Valkyrie Giant The Log
Wizard
Valkyrie Giant
Skeleton Army
The Log
Fireball Giant Goblin Hut

Defense Synergies 1 12

Fire Spirit
Valkyrie The Log
Fireball
The Log Valkyrie Goblin Hut
Valkyrie
Fire Spirit Fireball Goblin Hut Wizard The Log
Giant
Goblin Hut
Fireball Valkyrie Wizard Skeleton Army
Wizard
Valkyrie Goblin Hut Skeleton Army The Log
Skeleton Army
Goblin Hut Wizard The Log
The Log
Fireball Fire Spirit Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Wizard The Log
Skeleton Army Valkyrie Goblin Hut The Log
Goblin Hut Skeleton Army Fire Spirit Valkyrie
Goblin Hut Skeleton Army Valkyrie
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Fire Spirit Valkyrie
Fire Spirit Fireball Goblin Hut Wizard
Fireball Valkyrie The Log
Goblin Hut Skeleton Army
Skeleton Army Fire Spirit Valkyrie
Valkyrie Skeleton Army Fireball Goblin Hut Wizard The Log
Fireball Goblin Hut Wizard
Goblin Hut Skeleton Army Fire Spirit Fireball Valkyrie Wizard The Log
Fire Spirit Fireball Valkyrie Wizard Skeleton Army Goblin Hut The Log
Skeleton Army Goblin Hut
Skeleton Army Fireball Goblin Hut The Log
Wizard Fireball Valkyrie Goblin Hut Skeleton Army
Fire Spirit Fireball Valkyrie Goblin Hut Wizard Skeleton Army The Log
Valkyrie Wizard The Log Fire Spirit Fireball Goblin Hut
Goblin Hut
Valkyrie Wizard Skeleton Army Fire Spirit Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Goblin Hut
Fireball Valkyrie Wizard The Log
Skeleton Army Valkyrie Goblin Hut The Log
Valkyrie Skeleton Army Fireball The Log
Valkyrie Goblin Hut Skeleton Army
Fire Spirit Fireball Wizard Goblin Hut
Skeleton Army Fireball Valkyrie Goblin Hut
Valkyrie Skeleton Army
Fireball Valkyrie Goblin Hut Skeleton Army The Log
Goblin Hut Skeleton Army
Valkyrie Goblin Hut
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Goblin Hut Skeleton Army Fireball Valkyrie The Log
Valkyrie Fireball Goblin Hut Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball Goblin Hut The Log
Fireball Valkyrie The Log
Fireball Wizard Fire Spirit Valkyrie The Log
Fireball Wizard Fire Spirit
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Fireball
Fireball Valkyrie Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut Wizard The Log
Fireball Goblin Hut Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fire Spirit Fireball Wizard
Fireball Goblin Hut Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Fireball Goblin Hut Skeleton Army
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log

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