My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers
Giant Snowball
Fire Spirit Bomber Wall Breakers
Zap
Fire Spirit Bomber Firecracker Wall Breakers
Barbarian Barrel
Fire Spirit Bomber Knight Firecracker Wall Breakers
The Log
Fire Spirit Bomber Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Bomber Firecracker
Arrows
Fire Spirit Bomber Firecracker Wall Breakers
Royal Delivery
Fire Spirit Bomber Knight Firecracker Mini P.E.K.K.A Wall Breakers
Fireball
Bomber Firecracker Wall Breakers
Poison
Bomber Firecracker
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Wall Breakers Knight Firecracker Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap Wall Breakers

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Mini P.E.K.K.A Wall Breakers
Bomber
Zap Knight Mini P.E.K.K.A
Zap
Firecracker Fireball Fire Spirit Bomber Knight Mini P.E.K.K.A Wall Breakers
Knight
Firecracker Wall Breakers Fire Spirit Bomber Zap Fireball
Firecracker
Zap Knight Mini P.E.K.K.A Wall Breakers
Fireball
Zap Knight Wall Breakers
Mini P.E.K.K.A
Fire Spirit Bomber Zap Firecracker
Wall Breakers
Knight Fire Spirit Zap Firecracker Fireball

Defense Synergies 5 11

Fire Spirit
Knight Zap Firecracker Mini P.E.K.K.A
Bomber
Knight Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Bomber Knight Firecracker
Knight
Fire Spirit Bomber Firecracker Zap Fireball Mini P.E.K.K.A
Firecracker
Knight Fire Spirit Zap Mini P.E.K.K.A
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Bomber Knight Firecracker Fireball
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Fireball
Mini P.E.K.K.A Bomber Zap Knight Firecracker
Mini P.E.K.K.A Fire Spirit Bomber Knight
Mini P.E.K.K.A Bomber Knight Firecracker
Bomber Firecracker Fireball Mini P.E.K.K.A
Fireball Fire Spirit Bomber Zap Firecracker
Fire Spirit Zap Firecracker Fireball
Zap Fireball
Mini P.E.K.K.A
Knight Fire Spirit Bomber Firecracker Mini P.E.K.K.A
Bomber Zap Knight Firecracker Fireball
Zap Firecracker Fireball
Mini P.E.K.K.A Fire Spirit Bomber Zap Knight Fireball
Fire Spirit Bomber Fireball Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Bomber Knight Firecracker Fireball Mini P.E.K.K.A
Fire Spirit Fireball Bomber Zap Knight Firecracker
Zap Fire Spirit Bomber Knight Firecracker Fireball
Mini P.E.K.K.A
Bomber Fire Spirit Knight Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball
Fireball Bomber Zap Knight Firecracker Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Fireball
Knight Mini P.E.K.K.A
Fire Spirit Firecracker Fireball Zap
Mini P.E.K.K.A Knight Fireball
Mini P.E.K.K.A Knight
Zap Knight Firecracker Fireball Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Knight Fireball
Bomber Firecracker Fireball
Bomber Zap Knight Firecracker Fireball Mini P.E.K.K.A
Bomber Zap Firecracker Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Bomber Fireball Fire Spirit Zap Firecracker
Firecracker Fireball Fire Spirit Zap
Fire Spirit Bomber Firecracker
Fireball Fire Spirit Zap Firecracker
Fireball Zap Firecracker
Fire Spirit Fireball Mini P.E.K.K.A
Firecracker Zap Knight Fireball
Fireball Fire Spirit Zap Firecracker
Fire Spirit Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Bomber Zap Firecracker Fireball
Firecracker Fireball
Fireball
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Zap Firecracker Fireball Mini P.E.K.K.A
Fire Spirit Bomber Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fire Spirit Bomber Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Fire Spirit Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball Mini P.E.K.K.A
Bomber Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Firecracker
Fireball
Fireball Knight Firecracker Mini P.E.K.K.A
Bomber Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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