My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber Firecracker
Barbarian Barrel
Fire Spirit Bomber Firecracker Valkyrie Bomb Tower Wizard Executioner
The Log
Fire Spirit Bomber Firecracker
Earthquake
Bomber Firecracker Bomb Tower
Arrows
Fire Spirit Bomber Firecracker
Royal Delivery
Fire Spirit Bomber Firecracker Valkyrie Wizard Executioner
Fireball
Bomber Firecracker Bomb Tower Wizard Executioner
Poison
Bomber Firecracker Bomb Tower Wizard Executioner
Lightning
Valkyrie Bomb Tower Wizard Executioner
Rocket
Valkyrie Bomb Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Firecracker Valkyrie Bomb Tower Wizard Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Firecracker Valkyrie Bomb Tower Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Firecracker Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie
Bomber
Valkyrie Mega Knight
Firecracker
Valkyrie Mega Knight
Valkyrie
Fire Spirit Bomber Firecracker Wizard Executioner
Bomb Tower
Wizard
Valkyrie Mega Knight
Executioner
Valkyrie Mega Knight
Mega Knight
Bomber Firecracker Wizard Executioner

Defense Synergies 1 10

Fire Spirit
Firecracker Valkyrie
Bomber
Valkyrie
Firecracker
Valkyrie Fire Spirit Bomb Tower Mega Knight
Valkyrie
Firecracker Fire Spirit Bomber Bomb Tower Wizard Executioner
Bomb Tower
Firecracker Valkyrie
Wizard
Valkyrie Mega Knight
Executioner
Valkyrie Mega Knight
Mega Knight
Firecracker Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard Executioner
Bomb Tower Bomber Firecracker Valkyrie Executioner Mega Knight
Bomb Tower Mega Knight Fire Spirit Bomber Valkyrie Executioner
Bomb Tower Bomber Firecracker Valkyrie Mega Knight
Bomber Firecracker Valkyrie Bomb Tower Mega Knight
Fire Spirit Bomber Firecracker Valkyrie Bomb Tower Executioner Mega Knight
Fire Spirit Firecracker Bomb Tower Wizard Executioner
Valkyrie Bomb Tower Mega Knight
Bomb Tower
Fire Spirit Bomber Firecracker Valkyrie Mega Knight
Valkyrie Executioner Bomber Firecracker Bomb Tower Wizard Mega Knight
Executioner Firecracker Wizard
Bomb Tower Mega Knight Fire Spirit Bomber Valkyrie Wizard
Fire Spirit Bomber Valkyrie Bomb Tower Wizard Executioner Mega Knight Firecracker
Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Wizard Mega Knight Bomber Firecracker Valkyrie Executioner
Fire Spirit Bomb Tower Mega Knight Bomber Firecracker Valkyrie Wizard Executioner
Valkyrie Bomb Tower Wizard Executioner Fire Spirit Bomber Firecracker Mega Knight
Bomb Tower
Bomber Valkyrie Wizard Mega Knight Fire Spirit Firecracker Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Bomber Firecracker Valkyrie Bomb Tower Wizard Executioner Mega Knight
Mega Knight Valkyrie Bomb Tower
Valkyrie Mega Knight
Valkyrie Executioner Mega Knight
Fire Spirit Firecracker Wizard Executioner Bomb Tower
Valkyrie Bomb Tower
Mega Knight Valkyrie Bomb Tower
Mega Knight Firecracker Valkyrie Bomb Tower
Mega Knight Valkyrie Bomb Tower
Mega Knight Valkyrie
Mega Knight Valkyrie Bomb Tower Wizard Executioner
Wizard Bomber Firecracker Valkyrie Bomb Tower Executioner Mega Knight
Bomber Firecracker Valkyrie Bomb Tower Executioner
Valkyrie Executioner Mega Knight Bomber Firecracker Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Executioner
Firecracker Valkyrie
Bomber Wizard Executioner Fire Spirit Firecracker Valkyrie Mega Knight
Firecracker Wizard Executioner Fire Spirit
Fire Spirit Bomber Firecracker Wizard Executioner
Fire Spirit Firecracker Wizard Executioner
Firecracker Wizard
Fire Spirit
Firecracker Valkyrie Wizard
Fire Spirit Firecracker Wizard Executioner
Fire Spirit Firecracker Executioner
Firecracker
Firecracker
Bomber Firecracker Wizard Executioner
Firecracker Wizard Executioner Mega Knight
Bomber
Fire Spirit Bomber Firecracker Wizard Executioner Mega Knight
Fire Spirit Bomber Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Firecracker Fire Spirit Bomber Valkyrie Wizard Executioner Mega Knight
Firecracker Wizard Executioner
Wizard Mega Knight
Firecracker
Fire Spirit Firecracker Wizard Executioner
Firecracker Wizard
Bomber Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Fire Spirit
Fire Spirit Firecracker Wizard Executioner
Firecracker Valkyrie Wizard Executioner Mega Knight
Bomber Firecracker Wizard Executioner
Firecracker Executioner Mega Knight
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight

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