My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Guards Dark Prince
Giant Snowball
Fire Spirit Bomber Musketeer Royal Hogs Guards
Zap
Fire Spirit Bomber Firecracker Royal Hogs Guards Dark Prince
Barbarian Barrel
Fire Spirit Bomber Firecracker Musketeer Royal Hogs Guards Dark Prince
The Log
Fire Spirit Bomber Firecracker Musketeer Royal Hogs Guards Dark Prince
Earthquake
Bomber Firecracker Royal Hogs Guards
Arrows
Fire Spirit Bomber Firecracker Royal Hogs Guards
Royal Delivery
Fire Spirit Bomber Firecracker Musketeer Royal Hogs Guards Dark Prince
Fireball
Bomber Firecracker Musketeer Royal Hogs
Poison
Bomber Firecracker Musketeer Royal Hogs Guards
Lightning
Musketeer Dark Prince
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Firecracker Guards Musketeer Dark Prince Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Firecracker Guards

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Dark Prince
Bomber
Royal Hogs Dark Prince
Firecracker
Royal Hogs Dark Prince
Musketeer
Royal Hogs Dark Prince
Royal Hogs
Fire Spirit Bomber Firecracker Musketeer Guards Dark Prince Lightning
Guards
Royal Hogs
Dark Prince
Fire Spirit Bomber Firecracker Musketeer Royal Hogs Lightning
Lightning
Royal Hogs Dark Prince

Defense Synergies 1 7

Fire Spirit
Firecracker
Bomber
Guards Dark Prince
Firecracker
Fire Spirit Musketeer Guards Dark Prince
Musketeer
Guards Firecracker Dark Prince
Royal Hogs
Guards
Musketeer Bomber Firecracker
Dark Prince
Bomber Firecracker Musketeer
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Firecracker Musketeer
Firecracker Musketeer Dark Prince
Fire Spirit Bomber Musketeer Dark Prince Lightning
Firecracker Musketeer Guards Dark Prince
Lightning Bomber Firecracker Dark Prince
Fire Spirit Bomber Firecracker Musketeer Guards Dark Prince
Musketeer Lightning Fire Spirit Firecracker
Lightning Musketeer
Musketeer
Guards Fire Spirit Bomber Firecracker Musketeer Dark Prince
Guards Bomber Firecracker Musketeer Dark Prince
Musketeer Firecracker
Fire Spirit Bomber Musketeer Guards Dark Prince Lightning
Fire Spirit Bomber Firecracker Guards Dark Prince
Lightning
Bomber Firecracker Musketeer Dark Prince
Fire Spirit Bomber Firecracker Musketeer Guards Dark Prince
Fire Spirit Bomber Firecracker Musketeer Guards Dark Prince
Musketeer
Bomber Dark Prince Fire Spirit Firecracker Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince
Bomber Firecracker Musketeer Lightning
Guards Musketeer Dark Prince Lightning
Guards Dark Prince Lightning Musketeer
Musketeer Guards Dark Prince
Fire Spirit Firecracker Musketeer
Guards Dark Prince Musketeer Lightning
Dark Prince
Lightning Firecracker Dark Prince
Musketeer Guards
Musketeer Guards Dark Prince
Lightning Guards Dark Prince
Dark Prince Lightning Guards
Bomber Firecracker Musketeer
Guards Bomber Firecracker Musketeer Dark Prince Lightning
Bomber Firecracker Musketeer Dark Prince
Bomber
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Musketeer Guards
Firecracker Musketeer
Lightning
Lightning Firecracker Musketeer Guards Dark Prince
Bomber Fire Spirit Firecracker Dark Prince
Firecracker Fire Spirit Musketeer
Fire Spirit Bomber Firecracker Musketeer
Fire Spirit Firecracker Lightning
Firecracker Lightning
Lightning Fire Spirit Musketeer Guards
Firecracker Lightning Musketeer Dark Prince
Lightning Fire Spirit Firecracker Musketeer
Lightning Fire Spirit Firecracker Musketeer
Lightning Firecracker Musketeer
Lightning Firecracker Musketeer
Lightning Bomber Firecracker Musketeer
Lightning Firecracker Musketeer
Lightning
Bomber Lightning
Lightning Fire Spirit Bomber Firecracker Musketeer Dark Prince
Lightning Fire Spirit Bomber Firecracker
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Firecracker Fire Spirit Bomber Dark Prince
Firecracker Musketeer Lightning
Lightning Musketeer
Lightning Firecracker Musketeer
Lightning Fire Spirit Firecracker Musketeer
Lightning Firecracker Musketeer Guards
Lightning
Lightning Bomber Musketeer
Lightning Firecracker
Firecracker Lightning
Lightning Fire Spirit Musketeer Guards Dark Prince
Lightning Fire Spirit Firecracker Musketeer
Lightning Firecracker Musketeer Dark Prince
Bomber Firecracker Musketeer Lightning
Lightning
Firecracker Musketeer Dark Prince
Firecracker Musketeer Guards Lightning
Firecracker Musketeer Lightning
Lightning Firecracker Musketeer Dark Prince
Lightning Firecracker
Lightning

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