My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Ram Rider
Giant Snowball
Fire Spirit Bomber Bats Ram Rider
Zap
Fire Spirit Bomber Bats Ram Rider
Barbarian Barrel
Fire Spirit Bomber Knight
The Log
Fire Spirit Bomber Ram Rider
Earthquake
Bomber
Arrows
Fire Spirit Bomber Bats
Royal Delivery
Fire Spirit Bomber Bats Knight Ram Rider
Fireball
Bomber Ram Rider
Poison
Bomber Bats
Lightning
Knight Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Royal Delivery The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Royal Delivery Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats The Log Knight Royal Delivery Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Ram Rider
Bomber
Bats Knight Ram Rider Mega Knight
Bats
Knight Mega Knight Bomber Ram Rider
Knight
Bats Fire Spirit Bomber The Log Ram Rider
Royal Delivery
The Log
Knight Ram Rider Mega Knight
Ram Rider
Fire Spirit Bomber Bats Knight The Log Mega Knight
Mega Knight
Bats Bomber The Log Ram Rider

Defense Synergies 4 12

Fire Spirit
Knight The Log
Bomber
Knight Bats The Log
Bats
Knight Bomber Royal Delivery The Log Mega Knight
Knight
Fire Spirit Bomber Bats Royal Delivery The Log
Royal Delivery
Knight Bats The Log Ram Rider Mega Knight
The Log
Fire Spirit Bomber Bats Knight Royal Delivery Ram Rider Mega Knight
Ram Rider
Royal Delivery The Log
Mega Knight
Bats Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log Ram Rider
Bomber Bats Knight Royal Delivery The Log Ram Rider Mega Knight
Ram Rider Mega Knight Fire Spirit Bomber Bats Knight Royal Delivery
Bomber Bats Knight Ram Rider Mega Knight
Bomber Royal Delivery The Log Mega Knight
Royal Delivery The Log Fire Spirit Bomber Bats Mega Knight
Bats Ram Rider Fire Spirit Royal Delivery
The Log Ram Rider Mega Knight
Knight Fire Spirit Bomber Royal Delivery Mega Knight
Bats Bomber Knight Royal Delivery The Log Ram Rider Mega Knight
Bats Royal Delivery Ram Rider
Mega Knight Fire Spirit Bomber Bats Knight Royal Delivery The Log Ram Rider
Fire Spirit Bomber Mega Knight Bats Royal Delivery The Log
Knight Ram Rider Mega Knight
Royal Delivery The Log Ram Rider Mega Knight
Mega Knight Bomber Bats Knight Royal Delivery
Fire Spirit Royal Delivery Mega Knight Bomber Bats Knight The Log Ram Rider
Royal Delivery The Log Fire Spirit Bomber Bats Knight Ram Rider Mega Knight
Ram Rider
Bomber Mega Knight Fire Spirit Bats Knight Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Royal Delivery
Royal Delivery Bomber Knight The Log Mega Knight
Royal Delivery Mega Knight Bats Knight The Log Ram Rider
Mega Knight Bats Knight Royal Delivery The Log Ram Rider
Knight Royal Delivery Ram Rider Mega Knight
Fire Spirit Royal Delivery Bats Ram Rider
Royal Delivery Bats Knight Ram Rider
Mega Knight Knight Royal Delivery
Royal Delivery Mega Knight Bats Knight The Log
Royal Delivery
Mega Knight Bats Knight
Mega Knight Royal Delivery The Log
Royal Delivery Mega Knight Knight Ram Rider
Bomber Mega Knight
Bomber Bats Knight Royal Delivery The Log
Bats Mega Knight Bomber Royal Delivery The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ram Rider
The Log
Knight The Log
Bomber Fire Spirit The Log Mega Knight
Fire Spirit Bats Ram Rider
Fire Spirit Bomber The Log
The Log Fire Spirit Ram Rider
The Log Ram Rider
Fire Spirit Bats
Knight The Log Ram Rider
Fire Spirit
Fire Spirit Knight The Log
The Log
Bomber The Log
The Log Mega Knight
Bomber Bats
Fire Spirit Bomber The Log Mega Knight
Fire Spirit Bomber The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Fire Spirit Bomber Mega Knight
The Log Ram Rider
The Log Ram Rider Mega Knight
The Log
Fire Spirit Bats
Bats
Bomber The Log Mega Knight
Mega Knight
The Log
Fire Spirit Bats
Fire Spirit Ram Rider
The Log
Knight Mega Knight
The Log Bomber
Mega Knight
Bats The Log
Bats
The Log Mega Knight

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