My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Tesla Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Fire Spirit Bats Archers Hog Rider Furnace
Zap
Fire Spirit Bats Archers Furnace
Barbarian Barrel
Fire Spirit Archers Tesla Valkyrie Furnace
The Log
Fire Spirit Archers Hog Rider Furnace
Earthquake
Archers Tesla Hog Rider Furnace
Arrows
Fire Spirit Bats Archers Furnace
Royal Delivery
Fire Spirit Bats Archers Valkyrie Hog Rider
Fireball
Archers Tesla Hog Rider Furnace
Poison
Bats Archers Furnace
Lightning
Tesla Valkyrie Furnace
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Archers Tesla Valkyrie Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Archers

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Furnace
Bats
Valkyrie Hog Rider Zap
Zap
Hog Rider Fire Spirit Bats Archers Valkyrie Furnace
Archers
Valkyrie Zap Hog Rider
Tesla
Valkyrie
Fire Spirit Bats Archers Hog Rider Zap Furnace
Hog Rider
Fire Spirit Bats Zap Valkyrie Archers Furnace
Furnace
Fire Spirit Zap Valkyrie Hog Rider

Defense Synergies 1 13

Fire Spirit
Zap Valkyrie
Bats
Zap Tesla Valkyrie
Zap
Fire Spirit Bats Archers Tesla Valkyrie Furnace
Archers
Valkyrie Zap Tesla Furnace
Tesla
Bats Zap Archers Valkyrie
Valkyrie
Archers Fire Spirit Bats Zap Tesla Furnace
Hog Rider
Furnace
Zap Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie
Bats Zap Tesla Valkyrie Furnace
Tesla Furnace Fire Spirit Bats Archers Valkyrie
Tesla Bats Valkyrie Furnace
Valkyrie
Fire Spirit Bats Zap Archers Tesla Valkyrie Furnace
Bats Tesla Furnace Fire Spirit Zap Archers
Zap Tesla Valkyrie
Tesla Furnace
Fire Spirit Archers Tesla Valkyrie
Bats Archers Valkyrie Zap Tesla Furnace
Tesla Bats Zap Archers Furnace
Tesla Furnace Fire Spirit Bats Zap Valkyrie
Fire Spirit Valkyrie Bats Zap Tesla Furnace
Tesla Furnace
Zap Tesla Furnace
Tesla Bats Valkyrie Furnace
Fire Spirit Tesla Bats Zap Archers Valkyrie Furnace
Zap Valkyrie Furnace Fire Spirit Bats Archers Tesla
Tesla
Valkyrie Fire Spirit Bats Archers Tesla Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Tesla Furnace
Zap Archers Tesla Valkyrie
Bats Zap Valkyrie Furnace
Valkyrie Bats Zap Tesla
Tesla Valkyrie
Fire Spirit Furnace Bats Zap Archers Tesla
Bats Archers Tesla Valkyrie Furnace
Tesla Valkyrie
Zap Bats Valkyrie
Tesla
Bats Tesla Valkyrie
Zap Valkyrie
Tesla Valkyrie
Archers Tesla Valkyrie Furnace
Tesla Bats Zap Archers Valkyrie Furnace
Bats Valkyrie Zap Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Fire Spirit Zap Valkyrie Furnace
Fire Spirit Bats Zap Furnace
Fire Spirit Archers Furnace
Fire Spirit Zap
Zap
Fire Spirit Bats
Zap Valkyrie
Fire Spirit Zap Archers
Fire Spirit
Zap Furnace
Zap Furnace
Furnace
Bats
Fire Spirit Zap Archers
Fire Spirit Zap Valkyrie
Zap
Zap Fire Spirit Valkyrie Furnace
Zap
Zap
Zap
Fire Spirit Bats Zap Archers Furnace
Zap Bats
Zap
Zap
Zap Fire Spirit Bats Archers
Fire Spirit Zap Archers
Valkyrie
Zap
Zap
Zap Bats
Bats Zap
Zap

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