My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Dark Prince Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Dark Prince Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Balloon Prince
Giant Snowball
Fire Spirit Bats Skeleton Army Baby Dragon Balloon
Zap
Fire Spirit Bats Skeleton Army Dark Prince Balloon Prince
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Dark Prince
The Log
Fire Spirit Skeleton Army Dark Prince Prince
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Wizard Skeleton Army Baby Dragon Dark Prince Balloon Prince
Fireball
Wizard Skeleton Army Baby Dragon Balloon
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Wizard Baby Dragon Dark Prince Balloon Prince
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Skeleton Army Baby Dragon Dark Prince Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Skeleton Army Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Dark Prince Balloon Prince
Bats
Balloon Baby Dragon Dark Prince Prince
Wizard
Dark Prince Balloon Prince
Skeleton Army
Baby Dragon
Fire Spirit Bats Dark Prince Balloon Prince
Dark Prince
Prince Fire Spirit Bats Wizard Baby Dragon Balloon
Balloon
Bats Fire Spirit Wizard Baby Dragon Dark Prince
Prince
Dark Prince Fire Spirit Bats Wizard Baby Dragon

Defense Synergies 0 10

Fire Spirit
Bats
Baby Dragon Dark Prince Prince
Wizard
Skeleton Army Dark Prince Prince
Skeleton Army
Wizard Prince
Baby Dragon
Bats Dark Prince Prince
Dark Prince
Bats Wizard Baby Dragon Prince
Balloon
Prince
Bats Wizard Skeleton Army Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Skeleton Army Bats Dark Prince Prince
Skeleton Army Prince Fire Spirit Bats Dark Prince
Skeleton Army Prince Bats Dark Prince
Skeleton Army Dark Prince Prince
Skeleton Army Fire Spirit Bats Baby Dragon Dark Prince
Bats Fire Spirit Wizard Baby Dragon
Baby Dragon
Skeleton Army Prince
Skeleton Army Fire Spirit Dark Prince Prince
Bats Skeleton Army Wizard Baby Dragon Dark Prince
Bats Wizard Baby Dragon
Skeleton Army Prince Fire Spirit Bats Wizard Dark Prince
Fire Spirit Wizard Skeleton Army Bats Baby Dragon Dark Prince Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Bats Skeleton Army Dark Prince Prince
Fire Spirit Bats Wizard Skeleton Army Baby Dragon Dark Prince Prince
Wizard Baby Dragon Fire Spirit Bats Dark Prince
Prince
Wizard Skeleton Army Dark Prince Fire Spirit Bats Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Prince
Wizard Baby Dragon Prince
Skeleton Army Bats Dark Prince Prince
Skeleton Army Dark Prince Prince Bats
Skeleton Army Dark Prince Prince
Fire Spirit Wizard Bats Baby Dragon
Skeleton Army Dark Prince Prince Bats
Skeleton Army Dark Prince Prince
Bats Skeleton Army Baby Dragon Dark Prince Prince
Skeleton Army
Bats Dark Prince Prince
Skeleton Army Dark Prince Prince
Skeleton Army Dark Prince Prince Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Bats Baby Dragon Dark Prince Prince
Bats Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Dark Prince Prince
Wizard Fire Spirit Baby Dragon Dark Prince
Wizard Fire Spirit Bats Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard
Fire Spirit Bats Prince
Wizard Dark Prince Prince
Fire Spirit Wizard Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon
Wizard Baby Dragon
Bats
Fire Spirit Wizard Baby Dragon Dark Prince Prince
Fire Spirit Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Fire Spirit Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Wizard Baby Dragon Prince
Baby Dragon
Fire Spirit Bats Wizard Baby Dragon
Bats Wizard
Wizard
Prince
Wizard
Fire Spirit Bats Skeleton Army Dark Prince Prince
Fire Spirit Wizard Baby Dragon
Wizard Baby Dragon Dark Prince Prince
Wizard Baby Dragon
Dark Prince Prince
Bats Baby Dragon
Bats
Baby Dragon Dark Prince Prince

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