My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Inferno Dragon
Giant Snowball
Fire Spirit Bats Inferno Dragon
Zap
Fire Spirit Bats Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Tesla Valkyrie Wizard
The Log
Fire Spirit Royal Giant
Earthquake
Tesla
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Wizard Inferno Dragon
Fireball
Tesla Wizard Inferno Dragon
Poison
Bats Wizard
Lightning
Tesla Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Tesla Fireball Valkyrie Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Tesla Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Inferno Dragon
Bats
Royal Giant Valkyrie Inferno Dragon
Tesla
Royal Giant
Fire Spirit Bats Fireball Wizard
Fireball
Royal Giant
Valkyrie
Fire Spirit Bats Wizard
Wizard
Royal Giant Valkyrie
Inferno Dragon
Fire Spirit Bats

Defense Synergies 0 10

Fire Spirit
Valkyrie
Bats
Tesla Valkyrie Inferno Dragon
Tesla
Bats Fireball Valkyrie Wizard Inferno Dragon
Royal Giant
Fireball
Tesla Valkyrie
Valkyrie
Fire Spirit Bats Tesla Fireball Wizard
Wizard
Tesla Valkyrie
Inferno Dragon
Bats Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard
Inferno Dragon Bats Tesla Valkyrie
Tesla Fire Spirit Bats Valkyrie Inferno Dragon
Tesla Inferno Dragon Bats Valkyrie
Fireball Valkyrie
Fireball Fire Spirit Bats Tesla Valkyrie
Bats Tesla Inferno Dragon Fire Spirit Fireball Wizard
Tesla Fireball Valkyrie
Tesla Inferno Dragon
Fire Spirit Tesla Valkyrie
Bats Valkyrie Tesla Fireball Wizard
Tesla Inferno Dragon Bats Fireball Wizard
Tesla Fire Spirit Bats Fireball Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Bats Tesla
Inferno Dragon Tesla
Tesla Fireball Inferno Dragon
Tesla Wizard Bats Fireball Valkyrie
Fire Spirit Tesla Fireball Bats Valkyrie Wizard
Valkyrie Wizard Fire Spirit Bats Tesla Fireball Inferno Dragon
Tesla Inferno Dragon
Valkyrie Wizard Fire Spirit Bats Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball
Fireball Tesla Valkyrie Wizard Inferno Dragon
Bats Valkyrie
Valkyrie Bats Tesla Fireball
Tesla Valkyrie Inferno Dragon
Fire Spirit Fireball Wizard Bats Tesla
Bats Tesla Fireball Valkyrie
Tesla Valkyrie Inferno Dragon
Bats Fireball Valkyrie Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Valkyrie
Fireball Valkyrie
Tesla Fireball Valkyrie Wizard
Wizard Tesla Fireball Valkyrie
Tesla Bats Fireball Valkyrie Inferno Dragon
Bats Valkyrie Tesla Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Bats
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Bats Fireball
Fireball Valkyrie Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fire Spirit Fireball Wizard
Fire Spirit Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Valkyrie Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Bats Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball

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