My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Furnace Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Ram Rider
Giant Snowball
Fire Spirit Bats Skeleton Barrel Furnace Witch Ram Rider
Zap
Fire Spirit Bats Skeleton Barrel Furnace Witch Ram Rider
Barbarian Barrel
Fire Spirit Skeleton Barrel Furnace Wizard Witch
The Log
Fire Spirit Skeleton Barrel Furnace Witch Ram Rider
Earthquake
Furnace Witch
Arrows
Fire Spirit Bats Skeleton Barrel Furnace Witch
Royal Delivery
Fire Spirit Bats Skeleton Barrel Wizard Witch Ram Rider
Fireball
Skeleton Barrel Furnace Wizard Witch Ram Rider
Poison
Bats Skeleton Barrel Furnace Wizard Witch
Lightning
Furnace Wizard Witch Ram Rider
Rocket
Furnace Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Skeleton Barrel Void Furnace Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Skeleton Barrel Void

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Furnace Ram Rider
Bats
Skeleton Barrel Ram Rider
Skeleton Barrel
Bats Fire Spirit Furnace Witch Ram Rider
Furnace
Fire Spirit Skeleton Barrel Ram Rider
Wizard
Ram Rider
Void
Witch
Skeleton Barrel Ram Rider
Ram Rider
Fire Spirit Bats Skeleton Barrel Furnace Wizard Witch

Defense Synergies 0 0

Fire Spirit
Bats
Skeleton Barrel
Furnace
Wizard
Void
Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard Void Ram Rider
Bats Furnace Witch Ram Rider
Furnace Witch Ram Rider Fire Spirit Bats Void
Witch Bats Furnace Ram Rider
Fire Spirit Bats Furnace
Bats Furnace Ram Rider Fire Spirit Wizard Void Witch
Skeleton Barrel Void Ram Rider
Witch Furnace
Fire Spirit
Bats Witch Furnace Wizard Ram Rider
Bats Furnace Wizard Witch Ram Rider
Furnace Fire Spirit Bats Wizard Witch Ram Rider
Fire Spirit Wizard Bats Furnace Witch
Furnace Ram Rider
Furnace Ram Rider
Wizard Bats Furnace Witch
Fire Spirit Bats Furnace Wizard Witch Ram Rider
Furnace Wizard Witch Fire Spirit Bats Ram Rider
Ram Rider
Wizard Fire Spirit Bats Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Void Witch
Void Skeleton Barrel Wizard
Bats Furnace Witch Ram Rider
Bats Ram Rider
Witch Ram Rider
Fire Spirit Furnace Wizard Bats Skeleton Barrel Witch Ram Rider
Bats Furnace Void Witch Ram Rider
Void Bats Witch
Witch
Bats Witch
Void
Wizard Witch Ram Rider
Wizard Furnace Witch
Witch Bats Furnace
Bats Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void
Void Skeleton Barrel Ram Rider
Skeleton Barrel Void
Skeleton Barrel Void
Wizard Fire Spirit Furnace
Wizard Fire Spirit Bats Skeleton Barrel Furnace Witch Ram Rider
Fire Spirit Furnace Wizard Witch
Fire Spirit Skeleton Barrel Wizard Ram Rider
Void Skeleton Barrel Wizard Ram Rider
Fire Spirit Bats Void
Void Skeleton Barrel Wizard Ram Rider
Void Fire Spirit Wizard
Fire Spirit Skeleton Barrel Void
Skeleton Barrel Void
Skeleton Barrel Furnace
Skeleton Barrel Furnace Wizard Witch
Skeleton Barrel Furnace Wizard
Bats
Void Fire Spirit Skeleton Barrel Wizard
Fire Spirit Skeleton Barrel Wizard Witch
Void
Wizard Void
Void
Skeleton Barrel Void
Fire Spirit Furnace Wizard Witch
Witch
Void Skeleton Barrel Wizard Witch Ram Rider
Void Skeleton Barrel Wizard Witch Ram Rider
Void Skeleton Barrel
Fire Spirit Bats Furnace Wizard Witch
Bats Skeleton Barrel Wizard Void Witch
Void
Void Wizard
Void
Wizard
Skeleton Barrel Fire Spirit Bats Void Witch
Fire Spirit Wizard Witch Ram Rider
Void Wizard
Skeleton Barrel Wizard
Void
Bats Witch
Bats Void Witch
Void Skeleton Barrel Witch

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