My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats X-Bow
Barbarian Barrel
Fire Spirit Tesla Valkyrie Wizard X-Bow
The Log
Fire Spirit X-Bow
Earthquake
Tesla X-Bow
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Wizard
Fireball
Tesla Wizard X-Bow
Poison
Bats Wizard X-Bow
Lightning
Tesla Valkyrie Wizard X-Bow
Rocket
Valkyrie Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Arrows Tesla Valkyrie Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie X-Bow
Bats
Valkyrie X-Bow
Arrows
X-Bow
Tesla
Valkyrie
Fire Spirit Bats Wizard X-Bow
Wizard
Valkyrie
X-Bow
The Log Fire Spirit Bats Arrows Valkyrie
The Log
X-Bow

Defense Synergies 3 14

Fire Spirit
Valkyrie The Log
Bats
Tesla Valkyrie X-Bow The Log
Arrows
Tesla Valkyrie
Tesla
X-Bow The Log Bats Arrows Valkyrie Wizard
Valkyrie
Fire Spirit Bats Arrows Tesla Wizard X-Bow The Log
Wizard
Tesla Valkyrie The Log
X-Bow
Tesla The Log Bats Valkyrie
The Log
Tesla X-Bow Fire Spirit Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard X-Bow The Log
Bats Tesla Valkyrie X-Bow The Log
Tesla Fire Spirit Bats Valkyrie
Tesla Bats Valkyrie
Arrows Valkyrie X-Bow The Log
Arrows The Log Fire Spirit Bats Tesla Valkyrie X-Bow
Bats Tesla Fire Spirit Arrows Wizard X-Bow
Arrows Tesla Valkyrie X-Bow The Log
Tesla X-Bow
Fire Spirit Tesla Valkyrie
Bats Valkyrie Arrows Tesla Wizard X-Bow The Log
Arrows Tesla Bats Wizard
Tesla Fire Spirit Bats Valkyrie Wizard X-Bow The Log
Fire Spirit Valkyrie Wizard Bats Arrows Tesla X-Bow The Log
Tesla X-Bow
Tesla X-Bow The Log
Tesla Wizard Bats Arrows Valkyrie X-Bow
Fire Spirit Arrows Tesla Bats Valkyrie Wizard X-Bow The Log
Arrows Valkyrie Wizard The Log Fire Spirit Bats Tesla
Tesla
Valkyrie Wizard Fire Spirit Bats Arrows Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla X-Bow
Arrows Tesla Valkyrie Wizard X-Bow The Log
Bats Valkyrie The Log
Valkyrie Bats Tesla X-Bow The Log
Tesla Valkyrie
Fire Spirit Arrows Wizard Bats Tesla
Bats Tesla Valkyrie
Tesla Valkyrie
Bats Valkyrie X-Bow The Log
Tesla
Bats Tesla Valkyrie
Arrows Valkyrie The Log
Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Tesla Bats Valkyrie X-Bow The Log
Bats Arrows Valkyrie Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie X-Bow The Log
Arrows X-Bow The Log
Arrows X-Bow The Log
Arrows Valkyrie The Log
Wizard Fire Spirit Arrows Valkyrie The Log
Arrows Wizard Fire Spirit Bats
Fire Spirit Arrows Wizard The Log
Arrows X-Bow The Log Fire Spirit Wizard
Arrows The Log Wizard X-Bow
Fire Spirit Bats X-Bow
Arrows Valkyrie Wizard X-Bow The Log
Fire Spirit Arrows Wizard
Fire Spirit The Log
Arrows X-Bow
Arrows X-Bow The Log
X-Bow Arrows Wizard The Log
Arrows Wizard X-Bow The Log
Arrows
Bats
Fire Spirit Arrows Wizard X-Bow The Log
Fire Spirit Arrows Valkyrie Wizard X-Bow The Log
X-Bow The Log
Arrows Wizard
X-Bow The Log
Arrows X-Bow The Log
Arrows The Log Fire Spirit Valkyrie Wizard
Arrows X-Bow The Log Wizard
Arrows Wizard X-Bow The Log
Arrows X-Bow The Log
Fire Spirit Bats Arrows Wizard X-Bow
Bats Wizard
Arrows Wizard X-Bow The Log
Arrows
Arrows Wizard The Log
Fire Spirit Bats X-Bow
Fire Spirit Arrows Wizard
Arrows The Log
Valkyrie Wizard
Arrows The Log Wizard
Arrows
Bats The Log
Bats
X-Bow The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: