My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Hunter Cannon Cart Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Cannon Cart Sparky
Giant Snowball
Fire Spirit Bats Goblin Gang
Zap
Fire Spirit Bats Goblin Gang Royal Giant Cannon Cart Sparky
Barbarian Barrel
Fire Spirit Goblin Gang Hunter Cannon Cart Sparky
The Log
Fire Spirit Goblin Gang Royal Giant Hunter Cannon Cart Sparky
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Hunter Cannon Cart Sparky
Fireball
Goblin Gang Hunter Cannon Cart Sparky
Poison
Bats Goblin Gang Hunter Sparky
Lightning
Hunter Cannon Cart Sparky
Rocket
Hunter Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Hunter Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Goblin Gang Hunter Cannon Cart Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Cannon Cart Sparky
Bats
Royal Giant Cannon Cart Sparky
Arrows
Royal Giant Sparky Cannon Cart
Goblin Gang
Royal Giant Cannon Cart Sparky
Royal Giant
Fire Spirit Bats Arrows Hunter Goblin Gang Cannon Cart Sparky
Hunter
Royal Giant Cannon Cart Sparky
Cannon Cart
Fire Spirit Bats Arrows Goblin Gang Royal Giant Hunter
Sparky
Arrows Fire Spirit Bats Goblin Gang Royal Giant Hunter

Defense Synergies 0 9

Fire Spirit
Sparky
Bats
Hunter Cannon Cart Sparky
Arrows
Cannon Cart Sparky
Goblin Gang
Cannon Cart Sparky
Royal Giant
Hunter
Bats Cannon Cart
Cannon Cart
Bats Arrows Goblin Gang Hunter
Sparky
Fire Spirit Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Sparky
Hunter Sparky Bats Goblin Gang Cannon Cart
Goblin Gang Hunter Sparky Fire Spirit Bats Cannon Cart
Hunter Sparky Bats Goblin Gang Cannon Cart
Arrows Sparky
Arrows Goblin Gang Fire Spirit Bats Hunter Cannon Cart
Bats Hunter Fire Spirit Arrows Goblin Gang
Arrows Cannon Cart Sparky
Hunter Sparky Goblin Gang
Goblin Gang Fire Spirit Hunter Cannon Cart Sparky
Bats Goblin Gang Arrows Hunter Cannon Cart
Arrows Hunter Bats Goblin Gang
Hunter Sparky Fire Spirit Bats Goblin Gang Cannon Cart
Fire Spirit Sparky Bats Arrows Goblin Gang Hunter Cannon Cart
Sparky Goblin Gang Hunter Cannon Cart
Goblin Gang Hunter Sparky
Sparky Bats Arrows Goblin Gang Hunter Cannon Cart
Fire Spirit Arrows Bats Goblin Gang Hunter Cannon Cart
Arrows Hunter Fire Spirit Bats Cannon Cart
Sparky Hunter Cannon Cart
Goblin Gang Fire Spirit Bats Arrows Hunter Cannon Cart Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart Sparky
Arrows Goblin Gang Hunter Cannon Cart
Goblin Gang Bats Hunter Cannon Cart Sparky
Goblin Gang Hunter Bats Cannon Cart Sparky
Goblin Gang Hunter Cannon Cart Sparky
Fire Spirit Arrows Bats Goblin Gang Hunter
Goblin Gang Sparky Bats Hunter Cannon Cart
Hunter Cannon Cart Sparky
Bats Cannon Cart Sparky
Goblin Gang Sparky
Bats Hunter Cannon Cart Sparky
Arrows
Cannon Cart Goblin Gang Hunter Sparky
Cannon Cart Sparky
Goblin Gang Sparky Bats Hunter Cannon Cart
Bats Arrows Hunter Cannon Cart Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Cannon Cart Sparky
Cannon Cart Arrows Sparky
Fire Spirit Arrows Sparky
Arrows Fire Spirit Bats Hunter
Fire Spirit Arrows Sparky
Arrows Fire Spirit Hunter
Arrows
Fire Spirit Bats Goblin Gang Sparky
Arrows Cannon Cart Sparky
Fire Spirit Arrows
Fire Spirit Hunter Cannon Cart Sparky
Arrows Cannon Cart
Arrows Cannon Cart Sparky
Arrows Hunter Cannon Cart Sparky
Arrows Cannon Cart Sparky
Arrows Sparky
Bats Sparky
Fire Spirit Arrows Hunter Sparky
Fire Spirit Arrows
Sparky
Arrows
Sparky
Arrows Cannon Cart
Arrows Fire Spirit Hunter Sparky
Arrows Hunter Sparky
Arrows Sparky
Arrows Sparky
Fire Spirit Bats Arrows Hunter Sparky
Bats
Sparky
Arrows Hunter Sparky
Arrows Sparky
Sparky
Arrows Sparky
Fire Spirit Bats Goblin Gang Cannon Cart
Fire Spirit Arrows Hunter
Arrows
Goblin Gang Hunter Cannon Cart Sparky
Arrows
Arrows Sparky
Cannon Cart Sparky
Bats Goblin Gang Sparky
Bats
Cannon Cart Sparky

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