My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Fire Spirit Bats Archers Hog Rider Baby Dragon Lumberjack
Zap
Fire Spirit Bats Archers
Barbarian Barrel
Fire Spirit Archers Valkyrie Electro Wizard Lumberjack
The Log
Fire Spirit Archers Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Valkyrie Hog Rider Baby Dragon Electro Wizard Lumberjack
Fireball
Archers Hog Rider Baby Dragon Electro Wizard Lumberjack
Poison
Bats Archers Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Valkyrie Hog Rider Baby Dragon Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Archers Valkyrie

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Baby Dragon Lumberjack
Bats
Valkyrie Hog Rider Baby Dragon Lumberjack
Archers
Valkyrie Hog Rider Baby Dragon Lumberjack
Valkyrie
Fire Spirit Bats Archers Hog Rider Lumberjack Baby Dragon Electro Wizard
Hog Rider
Fire Spirit Bats Valkyrie Archers Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Fire Spirit Bats Archers Valkyrie Hog Rider Electro Wizard Lumberjack
Electro Wizard
Valkyrie Hog Rider Baby Dragon Lumberjack
Lumberjack
Valkyrie Fire Spirit Bats Archers Hog Rider Baby Dragon Electro Wizard

Defense Synergies 1 14

Fire Spirit
Valkyrie Electro Wizard
Bats
Valkyrie Baby Dragon Electro Wizard Lumberjack
Archers
Valkyrie Baby Dragon Electro Wizard Lumberjack
Valkyrie
Archers Fire Spirit Bats Baby Dragon Electro Wizard Lumberjack
Hog Rider
Baby Dragon
Bats Archers Valkyrie Lumberjack
Electro Wizard
Fire Spirit Bats Archers Valkyrie Lumberjack
Lumberjack
Bats Archers Valkyrie Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Lumberjack Bats Valkyrie Electro Wizard
Lumberjack Fire Spirit Bats Archers Valkyrie Electro Wizard
Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Lumberjack
Fire Spirit Bats Archers Valkyrie Baby Dragon Electro Wizard Lumberjack
Bats Electro Wizard Fire Spirit Archers Baby Dragon
Valkyrie Baby Dragon Electro Wizard
Lumberjack
Fire Spirit Archers Valkyrie Electro Wizard Lumberjack
Bats Archers Valkyrie Electro Wizard Baby Dragon Lumberjack
Bats Archers Baby Dragon Electro Wizard
Lumberjack Fire Spirit Bats Valkyrie Electro Wizard
Fire Spirit Valkyrie Bats Baby Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Lumberjack
Fire Spirit Bats Archers Valkyrie Baby Dragon Electro Wizard Lumberjack
Valkyrie Baby Dragon Fire Spirit Bats Archers Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Fire Spirit Bats Archers Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Electro Wizard
Electro Wizard Archers Valkyrie Baby Dragon Lumberjack
Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Lumberjack Bats Electro Wizard
Valkyrie Lumberjack
Fire Spirit Bats Archers Baby Dragon Electro Wizard
Bats Archers Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Bats Valkyrie Baby Dragon
Bats Valkyrie Lumberjack
Valkyrie Electro Wizard
Valkyrie Lumberjack
Archers Valkyrie Baby Dragon
Electro Wizard Bats Archers Valkyrie Baby Dragon Lumberjack
Bats Valkyrie Archers Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Fire Spirit Valkyrie Baby Dragon
Fire Spirit Bats Baby Dragon
Fire Spirit Archers Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Bats Electro Wizard Lumberjack
Valkyrie Electro Wizard
Fire Spirit Archers Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bats
Fire Spirit Archers Baby Dragon Electro Wizard
Fire Spirit Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Fire Spirit Bats Archers Baby Dragon Electro Wizard
Electro Wizard Bats
Electro Wizard
Electro Wizard Fire Spirit Bats Archers
Fire Spirit Archers Baby Dragon Electro Wizard
Valkyrie Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Bats Baby Dragon Electro Wizard
Bats Electro Wizard
Baby Dragon Electro Wizard

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