My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Fire Spirit Tombstone Goblin Barrel
Zap
Fire Spirit Tombstone Goblin Barrel Sparky
Barbarian Barrel
Fire Spirit Tombstone Goblin Barrel Electro Wizard Sparky
The Log
Fire Spirit Tombstone Goblin Barrel Sparky
Earthquake
Tombstone Goblin Barrel
Arrows
Fire Spirit Tombstone Goblin Barrel
Royal Delivery
Fire Spirit Goblin Barrel P.E.K.K.A Electro Wizard Sparky
Fireball
Tombstone Goblin Barrel Electro Wizard Sparky
Poison
Tombstone Electro Wizard Sparky
Lightning
Tombstone Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Tombstone Goblin Barrel Fireball Electro Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Tombstone Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Goblin Barrel Sparky
Arrows
Fireball P.E.K.K.A Sparky Goblin Barrel
Tombstone
Fireball
Arrows Electro Wizard Sparky
Goblin Barrel
Fire Spirit Arrows P.E.K.K.A Sparky
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Goblin Barrel
Electro Wizard
P.E.K.K.A Fireball Sparky
Sparky
Arrows Fire Spirit Fireball Goblin Barrel Electro Wizard

Defense Synergies 0 12

Fire Spirit
P.E.K.K.A Electro Wizard Sparky
Arrows
Tombstone Fireball P.E.K.K.A Sparky
Tombstone
Arrows Fireball Electro Wizard Sparky
Fireball
Arrows Tombstone Electro Wizard
Goblin Barrel
P.E.K.K.A
Fire Spirit Arrows Electro Wizard
Electro Wizard
Fire Spirit Tombstone Fireball P.E.K.K.A
Sparky
Fire Spirit Arrows Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Electro Wizard Sparky
P.E.K.K.A Sparky Tombstone Electro Wizard
P.E.K.K.A Sparky Fire Spirit Tombstone Electro Wizard
P.E.K.K.A Sparky Tombstone Electro Wizard
Arrows Tombstone Fireball P.E.K.K.A Sparky
Arrows Fireball Fire Spirit Electro Wizard
Electro Wizard Fire Spirit Arrows Tombstone Fireball
Arrows Fireball P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Tombstone
Fire Spirit Electro Wizard Sparky
Electro Wizard Arrows Tombstone Fireball
Arrows Fireball Electro Wizard
Tombstone P.E.K.K.A Sparky Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Sparky Arrows Tombstone P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Tombstone Electro Wizard
Fireball P.E.K.K.A Electro Wizard Sparky
Sparky Arrows Tombstone Fireball P.E.K.K.A Electro Wizard
Fire Spirit Arrows Tombstone Fireball Electro Wizard
Arrows Fire Spirit Tombstone Fireball Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Fire Spirit Arrows Fireball P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard Arrows
Tombstone P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Fireball Electro Wizard Sparky
P.E.K.K.A Tombstone Sparky
Fire Spirit Arrows Fireball Electro Wizard
P.E.K.K.A Sparky Tombstone Fireball Electro Wizard
P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard Tombstone Fireball Sparky
P.E.K.K.A Tombstone Sparky
P.E.K.K.A Tombstone Sparky
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Tombstone Fireball Sparky
Fireball Sparky
Tombstone Electro Wizard Sparky Fireball P.E.K.K.A
Arrows Fireball P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Electro Wizard
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Fire Spirit Arrows Sparky
Arrows Fireball Fire Spirit
Fire Spirit Arrows Sparky
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Fireball Electro Wizard Sparky
Arrows Fireball Electro Wizard Sparky
Fireball Fire Spirit Arrows
Fire Spirit Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Fire Spirit Arrows Fireball Electro Wizard Sparky
Fire Spirit Arrows Fireball
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Fire Spirit Fireball Sparky
Arrows Fireball Electro Wizard Sparky
Fireball Arrows Sparky
Fireball Arrows Sparky
Fire Spirit Arrows Fireball Electro Wizard Sparky
Electro Wizard Fireball
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Fireball Sparky
Electro Wizard Fire Spirit Tombstone Fireball
Fireball Fire Spirit Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard Sparky
Arrows Fireball
Arrows Fireball Sparky
P.E.K.K.A Sparky
Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Electro Wizard Sparky

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