My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Battle Ram Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Battle Ram Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Mighty Miner
Giant Snowball
Fire Spirit Battle Ram Mighty Miner
Zap
Fire Spirit Firecracker Royal Giant Battle Ram Mighty Miner
Barbarian Barrel
Fire Spirit Firecracker Battle Ram Electro Wizard
The Log
Fire Spirit Firecracker Royal Giant Mini P.E.K.K.A Battle Ram
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Mini P.E.K.K.A Battle Ram Electro Wizard
Fireball
Firecracker Battle Ram Electro Wizard Mighty Miner
Poison
Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Battle Ram Electro Wizard Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Battle Ram Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Firecracker Mini P.E.K.K.A Battle Ram Electro Wizard Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A Battle Ram
Arrows
Royal Giant Mini P.E.K.K.A Battle Ram Mighty Miner
Firecracker
Royal Giant Mini P.E.K.K.A Battle Ram
Royal Giant
Fire Spirit Arrows Firecracker Electro Wizard
Mini P.E.K.K.A
Fire Spirit Arrows Firecracker Electro Wizard
Battle Ram
Fire Spirit Arrows Firecracker Electro Wizard
Electro Wizard
Royal Giant Mini P.E.K.K.A Battle Ram
Mighty Miner
Arrows

Defense Synergies 1 6

Fire Spirit
Firecracker Mini P.E.K.K.A Electro Wizard
Arrows
Mini P.E.K.K.A
Firecracker
Fire Spirit Mini P.E.K.K.A Electro Wizard
Royal Giant
Mini P.E.K.K.A
Electro Wizard Fire Spirit Arrows Firecracker
Battle Ram
Electro Wizard
Mini P.E.K.K.A Fire Spirit Firecracker
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Mini P.E.K.K.A Firecracker Electro Wizard
Mini P.E.K.K.A Fire Spirit Electro Wizard
Mini P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Mini P.E.K.K.A
Arrows Fire Spirit Firecracker Electro Wizard
Electro Wizard Fire Spirit Arrows Firecracker
Arrows Electro Wizard
Mini P.E.K.K.A Mighty Miner
Fire Spirit Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Fire Spirit Electro Wizard
Fire Spirit Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Fire Spirit Arrows Firecracker Electro Wizard
Arrows Fire Spirit Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fire Spirit Arrows Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mighty Miner
Fire Spirit Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mighty Miner
Electro Wizard Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Electro Wizard
Mini P.E.K.K.A
Firecracker
Electro Wizard Firecracker Mini P.E.K.K.A Mighty Miner
Arrows Firecracker Mini P.E.K.K.A Electro Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Electro Wizard
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Fire Spirit Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Fire Spirit Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Fire Spirit
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker Electro Wizard
Mighty Miner
Arrows Firecracker
Electro Wizard Fire Spirit
Fire Spirit Arrows Firecracker Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Firecracker
Arrows
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: