My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Battle Healer Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Cannon Cart
Barbarian Barrel
Fire Spirit Cannon Cart Ice Wizard Electro Wizard
The Log
Fire Spirit Hog Rider Cannon Cart
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Battle Healer Cannon Cart Ice Wizard Electro Wizard
Fireball
Hog Rider Battle Healer Cannon Cart Ice Wizard Electro Wizard
Poison
Battle Healer Ice Wizard Electro Wizard
Lightning
Battle Healer Cannon Cart Ice Wizard Electro Wizard
Rocket
Hog Rider Battle Healer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Healer Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Ice Wizard Fireball Hog Rider Battle Healer Electro Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Ice Wizard Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Battle Healer Cannon Cart
Arrows
Fireball Hog Rider Battle Healer Cannon Cart
Fireball
Arrows Hog Rider Electro Wizard
Hog Rider
Fire Spirit Arrows Fireball Battle Healer Cannon Cart Electro Wizard
Battle Healer
Fire Spirit Arrows Hog Rider Cannon Cart Ice Wizard Electro Wizard
Cannon Cart
Fire Spirit Arrows Hog Rider Battle Healer Electro Wizard
Ice Wizard
Battle Healer
Electro Wizard
Fireball Hog Rider Battle Healer Cannon Cart

Defense Synergies 0 14

Fire Spirit
Battle Healer Electro Wizard
Arrows
Fireball Battle Healer Cannon Cart Ice Wizard
Fireball
Arrows Battle Healer Ice Wizard Electro Wizard
Hog Rider
Battle Healer
Fire Spirit Arrows Fireball Cannon Cart Ice Wizard Electro Wizard
Cannon Cart
Arrows Battle Healer Ice Wizard Electro Wizard
Ice Wizard
Arrows Fireball Battle Healer Cannon Cart
Electro Wizard
Fire Spirit Fireball Battle Healer Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Electro Wizard
Battle Healer Cannon Cart Ice Wizard Electro Wizard
Fire Spirit Cannon Cart Ice Wizard Electro Wizard
Cannon Cart Ice Wizard Electro Wizard
Arrows Fireball Battle Healer
Arrows Fireball Fire Spirit Cannon Cart Ice Wizard Electro Wizard
Electro Wizard Fire Spirit Arrows Fireball Ice Wizard
Arrows Fireball Battle Healer Cannon Cart Electro Wizard
Ice Wizard
Fire Spirit Battle Healer Cannon Cart Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Arrows Fireball Cannon Cart
Arrows Fireball Ice Wizard Electro Wizard
Fire Spirit Fireball Battle Healer Cannon Cart Ice Wizard Electro Wizard
Fire Spirit Fireball Arrows Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Fireball Electro Wizard
Arrows Fireball Cannon Cart Electro Wizard
Fire Spirit Arrows Fireball Battle Healer Cannon Cart Ice Wizard Electro Wizard
Arrows Fire Spirit Fireball Battle Healer Cannon Cart Ice Wizard Electro Wizard
Cannon Cart Electro Wizard
Fire Spirit Arrows Fireball Battle Healer Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer Cannon Cart Electro Wizard
Fireball Electro Wizard Arrows Battle Healer Cannon Cart
Battle Healer Cannon Cart Electro Wizard
Fireball Battle Healer Cannon Cart Electro Wizard
Battle Healer Cannon Cart
Fire Spirit Arrows Fireball Ice Wizard Electro Wizard
Fireball Battle Healer Cannon Cart Ice Wizard Electro Wizard
Battle Healer Cannon Cart
Electro Wizard Fireball Cannon Cart
Cannon Cart
Arrows Fireball Electro Wizard
Cannon Cart Fireball
Fireball Cannon Cart
Electro Wizard Fireball Battle Healer Cannon Cart
Arrows Fireball Battle Healer Cannon Cart Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Ice Wizard Electro Wizard
Arrows Fireball Cannon Cart
Cannon Cart Arrows Fireball
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Ice Wizard
Fire Spirit Arrows
Arrows Fireball Fire Spirit Ice Wizard
Arrows Fireball
Fire Spirit Fireball Electro Wizard
Arrows Fireball Cannon Cart Electro Wizard
Fireball Fire Spirit Arrows
Fire Spirit Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball
Fire Spirit Arrows Fireball Electro Wizard
Fire Spirit Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball Cannon Cart
Arrows Fire Spirit Fireball Ice Wizard
Arrows Fireball Ice Wizard Electro Wizard
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fire Spirit Fireball Cannon Cart
Fireball Fire Spirit Arrows Ice Wizard Electro Wizard
Arrows Fireball
Fireball Cannon Cart Electro Wizard
Arrows Fireball
Arrows Fireball
Cannon Cart
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Cannon Cart Electro Wizard

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