My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Miner
Giant Snowball
Fire Spirit Bomber Witch Miner
Zap
Fire Spirit Bomber Witch
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Witch Electro Wizard
The Log
Fire Spirit Bomber Elite Barbarians Witch
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Witch
Royal Delivery
Fire Spirit Bomber Elite Barbarians Witch Miner Electro Wizard
Fireball
Bomber Elite Barbarians Witch Electro Wizard
Poison
Bomber Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Arrows Miner Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Rage Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Elite Barbarians
Bomber
Elite Barbarians Miner
Arrows
Elite Barbarians Miner
Elite Barbarians
Arrows Rage Fire Spirit Bomber
Rage
Elite Barbarians Witch Electro Wizard
Witch
Rage Miner
Miner
Fire Spirit Bomber Arrows Witch Electro Wizard
Electro Wizard
Rage Miner

Defense Synergies 0 4

Fire Spirit
Electro Wizard
Bomber
Miner Electro Wizard
Arrows
Elite Barbarians
Rage
Witch
Electro Wizard
Miner
Bomber
Electro Wizard
Fire Spirit Bomber Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
Elite Barbarians Bomber Witch Electro Wizard
Witch Fire Spirit Bomber Elite Barbarians Electro Wizard
Elite Barbarians Witch Bomber Electro Wizard
Bomber Arrows Elite Barbarians
Arrows Fire Spirit Bomber Electro Wizard
Electro Wizard Fire Spirit Arrows Witch
Arrows Electro Wizard
Witch Elite Barbarians
Elite Barbarians Fire Spirit Bomber Miner Electro Wizard
Witch Electro Wizard Bomber Arrows
Arrows Witch Electro Wizard
Fire Spirit Bomber Elite Barbarians Witch Electro Wizard
Fire Spirit Bomber Arrows Witch Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Bomber Arrows Elite Barbarians Witch Electro Wizard
Fire Spirit Arrows Bomber Elite Barbarians Witch Electro Wizard
Arrows Witch Fire Spirit Bomber Electro Wizard
Elite Barbarians Electro Wizard
Bomber Fire Spirit Arrows Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Electro Wizard
Electro Wizard Bomber Arrows Elite Barbarians Miner
Elite Barbarians Witch Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Witch
Fire Spirit Arrows Witch Electro Wizard
Elite Barbarians Witch Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Witch
Witch
Elite Barbarians Witch
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Witch
Bomber Witch
Elite Barbarians Witch Electro Wizard Bomber
Arrows Bomber Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Electro Wizard
Arrows Miner
Arrows
Bomber Fire Spirit Arrows
Arrows Fire Spirit Witch
Fire Spirit Bomber Arrows Witch
Arrows Fire Spirit
Arrows Miner
Fire Spirit Elite Barbarians Electro Wizard
Miner Arrows Electro Wizard
Fire Spirit Arrows
Fire Spirit Elite Barbarians Miner
Arrows
Arrows Elite Barbarians
Bomber Arrows Witch
Arrows
Arrows
Bomber
Fire Spirit Bomber Arrows Electro Wizard
Fire Spirit Bomber Arrows Witch Miner
Arrows
Arrows
Arrows Fire Spirit Bomber Witch
Witch
Arrows Miner Witch Electro Wizard
Arrows Witch Miner
Miner Arrows
Elite Barbarians Fire Spirit Arrows Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians
Bomber Arrows Miner
Arrows Electro Wizard
Arrows
Electro Wizard Fire Spirit Witch
Fire Spirit Arrows Witch Electro Wizard
Arrows
Miner Electro Wizard
Arrows Bomber
Arrows
Elite Barbarians
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Witch Miner Electro Wizard

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