My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Firecracker Royal Giant Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Elixir Golem Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Royal Giant Elixir Golem Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Giant Elixir Golem Wall Breakers
Giant Snowball
Fire Spirit Archers Skeleton Barrel Wall Breakers
Zap
Fire Spirit Archers Skeleton Barrel Firecracker Royal Giant Wall Breakers
Barbarian Barrel
Fire Spirit Archers Skeleton Barrel Firecracker Elixir Golem Wall Breakers
The Log
Fire Spirit Archers Skeleton Barrel Firecracker Royal Giant Elixir Golem Mini P.E.K.K.A Wall Breakers
Earthquake
Archers Firecracker Elixir Golem
Arrows
Fire Spirit Archers Skeleton Barrel Firecracker Wall Breakers
Royal Delivery
Fire Spirit Archers Skeleton Barrel Firecracker Elixir Golem Mini P.E.K.K.A Wall Breakers
Fireball
Archers Skeleton Barrel Firecracker Elixir Golem Wall Breakers
Poison
Archers Skeleton Barrel Firecracker Elixir Golem
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Elixir Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Archers Skeleton Barrel Firecracker Elixir Golem Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Archers Skeleton Barrel

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Skeleton Barrel Elixir Golem Mini P.E.K.K.A Wall Breakers
Archers
Skeleton Barrel Royal Giant Elixir Golem Mini P.E.K.K.A Wall Breakers
Skeleton Barrel
Firecracker Royal Giant Fire Spirit Archers Elixir Golem Mini P.E.K.K.A Wall Breakers
Firecracker
Skeleton Barrel Royal Giant Elixir Golem Mini P.E.K.K.A Wall Breakers
Royal Giant
Fire Spirit Skeleton Barrel Firecracker Archers
Elixir Golem
Firecracker Fire Spirit Archers Skeleton Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Archers Skeleton Barrel Firecracker Elixir Golem
Wall Breakers
Fire Spirit Archers Skeleton Barrel Firecracker

Defense Synergies 0 5

Fire Spirit
Firecracker Mini P.E.K.K.A
Archers
Firecracker Mini P.E.K.K.A
Skeleton Barrel
Firecracker
Fire Spirit Archers Mini P.E.K.K.A
Royal Giant
Elixir Golem
Mini P.E.K.K.A
Fire Spirit Archers Firecracker
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Mini P.E.K.K.A Firecracker
Mini P.E.K.K.A Fire Spirit Archers
Mini P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A
Fire Spirit Archers Firecracker
Fire Spirit Archers Firecracker
Skeleton Barrel
Mini P.E.K.K.A
Fire Spirit Archers Firecracker Mini P.E.K.K.A
Archers Firecracker
Archers Firecracker
Mini P.E.K.K.A Fire Spirit
Fire Spirit Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Fire Spirit Archers Firecracker
Fire Spirit Archers Firecracker
Mini P.E.K.K.A
Fire Spirit Archers Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers
Archers Skeleton Barrel Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Firecracker Archers Skeleton Barrel
Mini P.E.K.K.A Archers
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Firecracker
Archers Firecracker Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Fire Spirit Firecracker
Firecracker Fire Spirit Skeleton Barrel
Fire Spirit Archers Firecracker
Fire Spirit Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Fire Spirit Mini P.E.K.K.A
Firecracker Skeleton Barrel
Fire Spirit Archers Firecracker
Fire Spirit Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Mini P.E.K.K.A
Fire Spirit Archers Skeleton Barrel Firecracker Mini P.E.K.K.A
Fire Spirit Skeleton Barrel Firecracker
Skeleton Barrel
Firecracker Fire Spirit
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Fire Spirit Archers Firecracker
Skeleton Barrel Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Skeleton Barrel Fire Spirit Archers
Fire Spirit Archers Firecracker
Firecracker Mini P.E.K.K.A
Skeleton Barrel Firecracker
Firecracker
Firecracker
Firecracker
Skeleton Barrel Firecracker

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