My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Battle Ram Hog Rider Miner
Giant Snowball
Fire Spirit Archers Battle Ram Hog Rider Miner
Zap
Fire Spirit Archers Firecracker Battle Ram
Barbarian Barrel
Fire Spirit Archers Firecracker Elite Barbarians Battle Ram
The Log
Fire Spirit Archers Firecracker Elite Barbarians Battle Ram Hog Rider
Earthquake
Archers Firecracker Hog Rider
Arrows
Fire Spirit Archers Firecracker
Royal Delivery
Fire Spirit Archers Firecracker Elite Barbarians Battle Ram Hog Rider Miner
Fireball
Archers Firecracker Elite Barbarians Battle Ram Hog Rider
Poison
Archers Firecracker
Lightning
Elite Barbarians Battle Ram
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Firecracker Miner Battle Ram Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Elite Barbarians Battle Ram
Archers
Elite Barbarians Battle Ram Hog Rider Miner
Firecracker
Hog Rider Miner Elite Barbarians Battle Ram
Elite Barbarians
Fire Spirit Archers Firecracker Battle Ram Hog Rider The Log
Battle Ram
The Log Fire Spirit Archers Firecracker Elite Barbarians
Hog Rider
Fire Spirit Firecracker The Log Archers Elite Barbarians
The Log
Battle Ram Hog Rider Elite Barbarians Miner
Miner
Fire Spirit Firecracker Archers The Log

Defense Synergies 1 6

Fire Spirit
Firecracker The Log
Archers
Firecracker The Log
Firecracker
The Log Fire Spirit Archers
Elite Barbarians
The Log
Battle Ram
Hog Rider
The Log
Firecracker Fire Spirit Archers Elite Barbarians Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Elite Barbarians Firecracker The Log
Fire Spirit Archers Elite Barbarians
Elite Barbarians Firecracker
Firecracker Elite Barbarians The Log
The Log Fire Spirit Archers Firecracker
Fire Spirit Archers Firecracker
The Log
Elite Barbarians
Elite Barbarians Fire Spirit Archers Firecracker Miner
Archers Firecracker The Log
Archers Firecracker
Fire Spirit Elite Barbarians The Log
Fire Spirit Firecracker The Log
Elite Barbarians
Elite Barbarians The Log
Firecracker Elite Barbarians
Fire Spirit Archers Firecracker Elite Barbarians The Log
The Log Fire Spirit Archers Firecracker
Elite Barbarians
Fire Spirit Archers Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians
Archers Firecracker Elite Barbarians The Log Miner
Elite Barbarians The Log
Elite Barbarians The Log
Elite Barbarians
Fire Spirit Firecracker Archers
Archers Elite Barbarians
Elite Barbarians
Firecracker Elite Barbarians The Log
Elite Barbarians
Elite Barbarians The Log
Elite Barbarians
Archers Firecracker
Elite Barbarians Archers Firecracker The Log
Archers Firecracker Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Fire Spirit Firecracker The Log
Firecracker Fire Spirit
Fire Spirit Archers Firecracker The Log
The Log Fire Spirit Firecracker
The Log Miner Firecracker
Fire Spirit Elite Barbarians
Firecracker Miner The Log
Fire Spirit Archers Firecracker
Fire Spirit Firecracker Elite Barbarians The Log Miner
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Fire Spirit Archers Firecracker The Log
Fire Spirit Firecracker The Log Miner
The Log
The Log
The Log
Firecracker The Log Fire Spirit
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Elite Barbarians Fire Spirit Archers Firecracker
Firecracker
Elite Barbarians
The Log Miner
Firecracker
Firecracker The Log
Fire Spirit Archers
Fire Spirit Archers Firecracker
The Log
Miner Firecracker
The Log Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log Miner

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