My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Skeleton Barrel Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Barrel
Giant Snowball
Fire Spirit Bomber Archers Skeleton Barrel Witch
Zap
Fire Spirit Bomber Archers Skeleton Barrel Witch
Barbarian Barrel
Fire Spirit Bomber Archers Skeleton Barrel Witch Royal Ghost
The Log
Fire Spirit Bomber Archers Skeleton Barrel Witch
Earthquake
Bomber Archers Witch
Arrows
Fire Spirit Bomber Archers Skeleton Barrel Witch
Royal Delivery
Fire Spirit Bomber Archers Skeleton Barrel Witch Royal Ghost
Fireball
Bomber Archers Skeleton Barrel Witch
Poison
Bomber Archers Skeleton Barrel Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Barbarian Barrel Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Barbarian Barrel Archers Skeleton Barrel Royal Ghost Poison Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Barbarian Barrel Archers

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel
Bomber
Skeleton Barrel Barbarian Barrel
Archers
Skeleton Barrel Barbarian Barrel Royal Ghost
Skeleton Barrel
Fire Spirit Bomber Archers Poison Witch Royal Ghost
Barbarian Barrel
Bomber Archers
Poison
Skeleton Barrel Royal Ghost
Witch
Skeleton Barrel Royal Ghost
Royal Ghost
Archers Skeleton Barrel Poison Witch

Defense Synergies 1 6

Fire Spirit
Bomber
Barbarian Barrel Royal Ghost
Archers
Barbarian Barrel Witch
Skeleton Barrel
Barbarian Barrel
Archers Bomber Poison Witch
Poison
Barbarian Barrel
Witch
Archers Barbarian Barrel Royal Ghost
Royal Ghost
Bomber Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Barbarian Barrel
Bomber Witch
Witch Fire Spirit Bomber Archers
Witch Bomber
Bomber Barbarian Barrel Poison
Barbarian Barrel Fire Spirit Bomber Archers Royal Ghost
Fire Spirit Archers Poison Witch
Skeleton Barrel Barbarian Barrel Poison
Witch
Fire Spirit Bomber Archers Barbarian Barrel Royal Ghost
Archers Poison Witch Bomber Barbarian Barrel Royal Ghost
Archers Poison Witch
Fire Spirit Bomber Witch
Fire Spirit Bomber Barbarian Barrel Poison Witch Royal Ghost
Bomber Poison Witch
Fire Spirit Bomber Archers Barbarian Barrel Witch Royal Ghost
Barbarian Barrel Poison Witch Fire Spirit Bomber Archers Royal Ghost
Bomber Royal Ghost Fire Spirit Archers Barbarian Barrel Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel Witch Royal Ghost
Poison Bomber Archers Skeleton Barrel Barbarian Barrel Royal Ghost
Witch
Barbarian Barrel
Witch
Fire Spirit Poison Archers Skeleton Barrel Witch
Archers Witch
Barbarian Barrel Poison Witch
Witch
Witch
Poison
Witch
Bomber Archers Witch
Witch Bomber Archers Barbarian Barrel Poison
Poison Bomber Archers Barbarian Barrel Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Barbarian Barrel Royal Ghost
Poison Skeleton Barrel Barbarian Barrel Royal Ghost
Skeleton Barrel Barbarian Barrel Poison
Skeleton Barrel Barbarian Barrel Poison
Bomber Poison Fire Spirit Barbarian Barrel
Poison Fire Spirit Skeleton Barrel Witch
Fire Spirit Bomber Archers Poison Witch
Poison Fire Spirit Skeleton Barrel Barbarian Barrel
Poison Skeleton Barrel
Fire Spirit Poison
Poison Skeleton Barrel Barbarian Barrel
Poison Fire Spirit Archers
Poison Fire Spirit Skeleton Barrel Barbarian Barrel
Skeleton Barrel Barbarian Barrel Poison
Skeleton Barrel Barbarian Barrel Poison
Bomber Skeleton Barrel Barbarian Barrel Poison Witch
Skeleton Barrel Barbarian Barrel Poison
Barbarian Barrel Poison
Bomber
Fire Spirit Bomber Archers Skeleton Barrel Barbarian Barrel Poison
Fire Spirit Bomber Skeleton Barrel Barbarian Barrel Poison Witch
Poison
Poison
Skeleton Barrel Barbarian Barrel Poison
Poison Fire Spirit Bomber Barbarian Barrel Witch
Witch
Poison Skeleton Barrel Barbarian Barrel Witch Royal Ghost
Skeleton Barrel Poison Witch
Poison Skeleton Barrel Barbarian Barrel
Poison Fire Spirit Archers Witch
Skeleton Barrel Poison Witch
Poison Bomber
Poison
Poison
Skeleton Barrel Fire Spirit Archers Barbarian Barrel Witch
Poison Fire Spirit Archers Witch
Barbarian Barrel
Poison
Bomber Skeleton Barrel Poison
Poison
Poison Witch
Poison Witch
Poison Skeleton Barrel Barbarian Barrel Witch Royal Ghost

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