My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Archers Barbarians Hog Rider Skeleton Army Baby Dragon
Zap
Fire Spirit Archers Skeleton Army
Barbarian Barrel
Fire Spirit Archers Barbarians Valkyrie Skeleton Army
The Log
Fire Spirit Archers Barbarians Hog Rider Skeleton Army
Earthquake
Archers Barbarians Hog Rider Skeleton Army
Arrows
Fire Spirit Archers Skeleton Army
Royal Delivery
Fire Spirit Archers Barbarians Valkyrie Hog Rider Skeleton Army Baby Dragon
Fireball
Archers Barbarians Hog Rider Skeleton Army Baby Dragon
Poison
Archers Barbarians Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Skeleton Army Fireball Valkyrie Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Skeleton Army Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Baby Dragon
Archers
Valkyrie Hog Rider Baby Dragon
Barbarians
Hog Rider
Fireball
Hog Rider Baby Dragon
Valkyrie
Fire Spirit Archers Hog Rider Baby Dragon
Hog Rider
Fire Spirit Fireball Valkyrie Archers Barbarians Baby Dragon
Skeleton Army
Baby Dragon
Fire Spirit Archers Fireball Valkyrie Hog Rider

Defense Synergies 1 6

Fire Spirit
Valkyrie
Archers
Valkyrie Skeleton Army Baby Dragon
Barbarians
Skeleton Army
Fireball
Valkyrie
Valkyrie
Archers Fire Spirit Fireball Baby Dragon
Hog Rider
Skeleton Army
Archers Barbarians
Baby Dragon
Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Barbarians Skeleton Army Valkyrie
Barbarians Skeleton Army Fire Spirit Archers Valkyrie
Barbarians Skeleton Army Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Fire Spirit Archers Valkyrie Baby Dragon
Fire Spirit Archers Fireball Baby Dragon
Barbarians Fireball Valkyrie Baby Dragon
Barbarians Skeleton Army
Skeleton Army Fire Spirit Archers Barbarians Valkyrie
Archers Barbarians Valkyrie Skeleton Army Fireball Baby Dragon
Archers Fireball Baby Dragon
Barbarians Skeleton Army Fire Spirit Fireball Valkyrie
Fire Spirit Fireball Valkyrie Skeleton Army Barbarians Baby Dragon
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball
Barbarians Fireball Valkyrie Skeleton Army
Fire Spirit Fireball Archers Barbarians Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Fire Spirit Archers Barbarians Fireball
Barbarians
Valkyrie Skeleton Army Fire Spirit Archers Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Archers Fireball
Fireball Archers Valkyrie Baby Dragon
Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Barbarians Fireball
Barbarians Valkyrie Skeleton Army
Fire Spirit Fireball Archers Baby Dragon
Skeleton Army Archers Barbarians Fireball Valkyrie
Barbarians Valkyrie Skeleton Army
Barbarians Fireball Valkyrie Skeleton Army Baby Dragon
Barbarians Skeleton Army
Barbarians Valkyrie
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Skeleton Army Fireball Valkyrie
Archers Barbarians Fireball Valkyrie Skeleton Army Baby Dragon
Barbarians Skeleton Army Archers Fireball Valkyrie Baby Dragon
Valkyrie Archers Barbarians Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Valkyrie
Fireball Fire Spirit Valkyrie Baby Dragon
Fireball Fire Spirit Baby Dragon
Fire Spirit Archers Baby Dragon
Fireball Fire Spirit Baby Dragon
Fireball
Fire Spirit Fireball
Fireball Valkyrie
Fireball Fire Spirit Archers Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fire Spirit Archers Fireball Baby Dragon
Fire Spirit Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fire Spirit Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fire Spirit Archers Fireball Baby Dragon
Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Archers Barbarians Fireball Skeleton Army
Fireball Fire Spirit Archers Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball

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