My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Fire Spirit Archers Minions Balloon
Zap
Fire Spirit Archers Minions Balloon
Barbarian Barrel
Fire Spirit Archers Valkyrie
The Log
Fire Spirit Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Mini P.E.K.K.A Valkyrie Balloon
Fireball
Archers Minions Balloon
Poison
Archers Minions Balloon
Lightning
Mini P.E.K.K.A Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Archers Arrows Minions Mini P.E.K.K.A Valkyrie Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Archers Arrows

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mini P.E.K.K.A Balloon
Archers
Valkyrie Arrows Mini P.E.K.K.A Balloon
Arrows
Balloon Archers Mini P.E.K.K.A
Minions
Rage Mini P.E.K.K.A Valkyrie Balloon
Mini P.E.K.K.A
Fire Spirit Archers Arrows Minions Valkyrie Rage
Valkyrie
Fire Spirit Archers Balloon Minions Mini P.E.K.K.A
Rage
Minions Balloon Mini P.E.K.K.A
Balloon
Arrows Valkyrie Rage Fire Spirit Archers Minions

Defense Synergies 2 7

Fire Spirit
Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Archers
Mini P.E.K.K.A
Fire Spirit Archers Arrows Valkyrie
Valkyrie
Archers Minions Fire Spirit Arrows Mini P.E.K.K.A
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Mini P.E.K.K.A Minions Valkyrie
Mini P.E.K.K.A Fire Spirit Archers Minions Valkyrie
Mini P.E.K.K.A Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Fire Spirit Archers Minions Valkyrie
Minions Fire Spirit Archers Arrows
Arrows Valkyrie
Mini P.E.K.K.A Minions
Fire Spirit Archers Mini P.E.K.K.A Valkyrie
Archers Minions Valkyrie Arrows
Arrows Minions Archers
Mini P.E.K.K.A Fire Spirit Minions Valkyrie
Fire Spirit Valkyrie Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Valkyrie
Fire Spirit Arrows Archers Minions Valkyrie
Arrows Valkyrie Fire Spirit Archers Minions
Mini P.E.K.K.A
Valkyrie Fire Spirit Archers Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers
Archers Arrows Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Fire Spirit Arrows Archers Minions
Mini P.E.K.K.A Archers Minions Valkyrie
Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie
Archers Valkyrie
Archers Minions Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Minions
Fire Spirit Archers Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Minions Mini P.E.K.K.A
Arrows Valkyrie
Fire Spirit Archers Arrows
Fire Spirit
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Fire Spirit Archers Arrows Mini P.E.K.K.A
Fire Spirit Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Fire Spirit Valkyrie
Arrows
Arrows
Arrows
Fire Spirit Archers Arrows
Minions
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Fire Spirit Archers Minions
Fire Spirit Archers Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Minions

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