My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers Inferno Tower
Barbarian Barrel
Fire Spirit Archers Inferno Tower Royal Ghost Magic Archer
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Hog Rider Royal Ghost Magic Archer
Fireball
Archers Hog Rider Inferno Tower Magic Archer
Poison
Archers Inferno Tower Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Royal Ghost Fireball Hog Rider Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Royal Ghost

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Archers
Arrows Hog Rider Royal Ghost
Arrows
Fireball Hog Rider Archers
Fireball
Arrows Hog Rider Magic Archer
Hog Rider
Fire Spirit Arrows Fireball Archers Magic Archer
Inferno Tower
Royal Ghost
Archers Magic Archer
Magic Archer
Fireball Hog Rider Royal Ghost

Defense Synergies 0 6

Fire Spirit
Inferno Tower
Archers
Inferno Tower
Arrows
Fireball Inferno Tower
Fireball
Arrows Inferno Tower
Hog Rider
Inferno Tower
Fire Spirit Archers Arrows Fireball Royal Ghost
Royal Ghost
Inferno Tower
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Magic Archer
Inferno Tower
Inferno Tower Fire Spirit Archers
Inferno Tower
Arrows Fireball
Arrows Fireball Fire Spirit Archers Royal Ghost Magic Archer
Inferno Tower Fire Spirit Archers Arrows Fireball Magic Archer
Arrows Fireball Inferno Tower Magic Archer
Inferno Tower
Fire Spirit Archers Inferno Tower Royal Ghost
Archers Arrows Fireball Royal Ghost Magic Archer
Arrows Inferno Tower Archers Fireball Magic Archer
Inferno Tower Fire Spirit Fireball
Fire Spirit Fireball Arrows Royal Ghost Magic Archer
Inferno Tower
Inferno Tower Fireball
Arrows Fireball Inferno Tower
Fire Spirit Arrows Fireball Archers Royal Ghost Magic Archer
Arrows Fire Spirit Archers Fireball Royal Ghost Magic Archer
Inferno Tower
Royal Ghost Fire Spirit Archers Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Inferno Tower Royal Ghost
Fireball Archers Arrows Royal Ghost Magic Archer
Inferno Tower
Fireball Inferno Tower
Inferno Tower
Fire Spirit Arrows Fireball Archers Magic Archer
Archers Fireball Inferno Tower
Inferno Tower
Fireball Inferno Tower Magic Archer
Inferno Tower
Inferno Tower
Arrows Fireball
Fireball Inferno Tower
Archers Fireball Magic Archer
Inferno Tower Archers Fireball Magic Archer
Arrows Archers Fireball Inferno Tower Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Royal Ghost
Arrows Fireball Royal Ghost Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Fire Spirit Arrows Magic Archer
Arrows Fireball Fire Spirit Magic Archer
Fire Spirit Archers Arrows Magic Archer
Arrows Fireball Fire Spirit Magic Archer
Arrows Fireball
Fire Spirit Fireball
Arrows Fireball Magic Archer
Fireball Fire Spirit Archers Arrows Magic Archer
Fire Spirit Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball
Fire Spirit Archers Arrows Fireball Magic Archer
Fire Spirit Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball Magic Archer
Arrows Fireball Royal Ghost Magic Archer
Fireball Arrows Magic Archer
Fireball Arrows Magic Archer
Fire Spirit Archers Arrows Fireball Magic Archer
Fireball
Fireball
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Fire Spirit Archers Fireball Magic Archer
Fireball Fire Spirit Archers Arrows Magic Archer
Arrows Fireball
Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Royal Ghost Magic Archer

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